Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit Point style preference
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5779818" data-attributes="member: 63"><p>I guess an easy third option would be:</p><p></p><p><span style="color: ORANGE"><strong>Plot Immunized Rocket Tag</strong></span> - Attacks and defenses are fairly static. You have a stable pool of 'Wound Points,' and damage to that represents actual physical wounds. Then you have 'Hit Points,' which represent you turning a hit into a graze. When someone 'hits' you, you lose HP, and if you're out of HP you take WP damage. </p><p></p><p>You might also make it so HP soaks all but 1 damage, and attacks always deal at least 1 WP (that's the graze).</p><p></p><p>Design mechanics with this logic. So poison only affects you if the attack deals any WP damage. Falling down a steep hill? Maybe HP mitigates the fall. Falling with no way to catch yourself? WP damage. Caught off guard by an assassin? WP damage. A purple worm has a 'swallow' attack? It only works if the PC's out of HP.</p><p></p><p>You might recover all your HP after a short rest, and warlords might be able to shout at you to restore your HP, but only rest or magic can fix WP damage.</p><p></p><p>Monsters would have to be designed with some odd mix of WP and HP. Humanoids would have low WP and get more HP based on level/challenge rating. Big monsters might have no HP and just WP, or a lot of each.</p><p></p><p> </p><p></p><p>And the fourth option is:</p><p></p><p><span style="color: ORANGE"><strong>Fated Rocket Tag</strong></span> - Rogue Trader does this. When you would die, you can spend a fate point to survive somehow. You get a finite number of fate points per character. So the sword nearly killed you, but amazingly you survived. In Rogue Trader you have to keep whatever horrible wounds you suffered from, but you can also get cybernetic arms and stuff, so you'd probably tweak this a bit for D&D.</p><p></p><p>Maybe just give you the option, when reduced to 0 hit points, to become 'disabled' instead of 'dead.' As long as the party survives, they can keep you from dying. Only if someone coup de graces you, or you're the victim of a truly unsurvivable thing (fell in lava, swallowed by dragon and it flies away) do you die. But you could maybe spend a fate point to survive that, invoking some bizarre stretch of plot.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5779818, member: 63"] I guess an easy third option would be: [color=ORANGE][b]Plot Immunized Rocket Tag[/b][/color] - Attacks and defenses are fairly static. You have a stable pool of 'Wound Points,' and damage to that represents actual physical wounds. Then you have 'Hit Points,' which represent you turning a hit into a graze. When someone 'hits' you, you lose HP, and if you're out of HP you take WP damage. You might also make it so HP soaks all but 1 damage, and attacks always deal at least 1 WP (that's the graze). Design mechanics with this logic. So poison only affects you if the attack deals any WP damage. Falling down a steep hill? Maybe HP mitigates the fall. Falling with no way to catch yourself? WP damage. Caught off guard by an assassin? WP damage. A purple worm has a 'swallow' attack? It only works if the PC's out of HP. You might recover all your HP after a short rest, and warlords might be able to shout at you to restore your HP, but only rest or magic can fix WP damage. Monsters would have to be designed with some odd mix of WP and HP. Humanoids would have low WP and get more HP based on level/challenge rating. Big monsters might have no HP and just WP, or a lot of each. And the fourth option is: [color=ORANGE][b]Fated Rocket Tag[/b][/color] - Rogue Trader does this. When you would die, you can spend a fate point to survive somehow. You get a finite number of fate points per character. So the sword nearly killed you, but amazingly you survived. In Rogue Trader you have to keep whatever horrible wounds you suffered from, but you can also get cybernetic arms and stuff, so you'd probably tweak this a bit for D&D. Maybe just give you the option, when reduced to 0 hit points, to become 'disabled' instead of 'dead.' As long as the party survives, they can keep you from dying. Only if someone coup de graces you, or you're the victim of a truly unsurvivable thing (fell in lava, swallowed by dragon and it flies away) do you die. But you could maybe spend a fate point to survive that, invoking some bizarre stretch of plot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hit Point style preference
Top