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<blockquote data-quote="mmadsen" data-source="post: 5780130" data-attributes="member: 1645"><p>That bit about falling damage jumped out at me. I'm not sure how we're supposed to interpret, "A 20 ft. fall always does the same damage, and is always painful." A 20-foot fall can kill you outright, if you land on your head on concrete, or it might not even slow you down, if you land on your feet and roll with it. I suppose a typical result would be a twisted ankle -- something D&D doesn't handle well.</p><p></p><p>D&D's traditional trouble with falling damage comes with its style of hit points. By their nature, hit points form a buffer, so they stop the first threat much better than the second or third. </p><p></p><p>Something that should have a 10-percent chance of killing you might require a natural 19 or 20 in a save-or-die system, but it does one-tenth of your hit points in a hit-point system -- <em>never</em> killing you unless you're already worn down.</p><p></p><p></p><p>Ranged weapons are far too accurate in the hands of the unskilled, in D&D, and far too inaccurate in the hands of the skilled. Often, in real life, ordinary conscripts can't hit anything that requires true aiming, while masters can hit just about anything, rapidly even in adverse conditions.</p><p></p><p>Also, because of how hit points work, ranged weapons tend not to stop <em>any</em> advancing foes. No one goes down from one arrow.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5780130, member: 1645"] That bit about falling damage jumped out at me. I'm not sure how we're supposed to interpret, "A 20 ft. fall always does the same damage, and is always painful." A 20-foot fall can kill you outright, if you land on your head on concrete, or it might not even slow you down, if you land on your feet and roll with it. I suppose a typical result would be a twisted ankle -- something D&D doesn't handle well. D&D's traditional trouble with falling damage comes with its style of hit points. By their nature, hit points form a buffer, so they stop the first threat much better than the second or third. Something that should have a 10-percent chance of killing you might require a natural 19 or 20 in a save-or-die system, but it does one-tenth of your hit points in a hit-point system -- [i]never[/i] killing you unless you're already worn down. Ranged weapons are far too accurate in the hands of the unskilled, in D&D, and far too inaccurate in the hands of the skilled. Often, in real life, ordinary conscripts can't hit anything that requires true aiming, while masters can hit just about anything, rapidly even in adverse conditions. Also, because of how hit points work, ranged weapons tend not to stop [i]any[/i] advancing foes. No one goes down from one arrow. [/QUOTE]
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