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<blockquote data-quote="ferratus" data-source="post: 5780397" data-attributes="member: 55966"><p>I want to bring back the -10 to 10 (AC 10 to AC 30) with a attack bonus of +1 to +20, and make AC based on dex + armour again.</p><p></p><p>I hate spinning my wheels in place as AC scales up with attacks. I hate not being able to enjoy being powerful and sending lesser adventurers and creatures fleeing with their pants on fire.</p><p></p><p>I especially hated this in Dragon Age 2, where I was the hero of Kirkwall who had fought powerful monsters and had powerful spells and magical items, but street thugs still beat the crap out of me. What the hell is the point of the grinding?</p><p></p><p>I always make a point of doing lower level adventures and encounters for my PC's so that they feel like big shots once and awhile. When they were conquering the Stonelands of Cormyr, they were allowed to liquidate an orcish stronghold (a 4th level adventure) even though they were 10 levels higher than that. It made them feel like big shots.</p><p></p><p>However, with level appropriate treasure, level appropriate experience, and level appropriate everything else, you can't divert from the grind for long. In 2e and earlier however, by hitting all of your opponents more often than you did at low levels you still got to feel more powerful without having to take on weaklings. The assumption of random encounter tables helped by allowing PC's to encounter enemies that they could easily defeat or flee from. </p><p></p><p>But when I play 4e, I don't feel much like I'm gaining levels at all.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5780397, member: 55966"] I want to bring back the -10 to 10 (AC 10 to AC 30) with a attack bonus of +1 to +20, and make AC based on dex + armour again. I hate spinning my wheels in place as AC scales up with attacks. I hate not being able to enjoy being powerful and sending lesser adventurers and creatures fleeing with their pants on fire. I especially hated this in Dragon Age 2, where I was the hero of Kirkwall who had fought powerful monsters and had powerful spells and magical items, but street thugs still beat the crap out of me. What the hell is the point of the grinding? I always make a point of doing lower level adventures and encounters for my PC's so that they feel like big shots once and awhile. When they were conquering the Stonelands of Cormyr, they were allowed to liquidate an orcish stronghold (a 4th level adventure) even though they were 10 levels higher than that. It made them feel like big shots. However, with level appropriate treasure, level appropriate experience, and level appropriate everything else, you can't divert from the grind for long. In 2e and earlier however, by hitting all of your opponents more often than you did at low levels you still got to feel more powerful without having to take on weaklings. The assumption of random encounter tables helped by allowing PC's to encounter enemies that they could easily defeat or flee from. But when I play 4e, I don't feel much like I'm gaining levels at all. [/QUOTE]
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