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<blockquote data-quote="mkill" data-source="post: 5780458" data-attributes="member: 55985"><p><strong>Neither.</strong></p><p></p><p>I don't think that Rocket Tag or Plot Immunity represent some kind of ends on a line and all RPGs have to fall somewhere in between. They're just random points in a space with at least three dimensions.</p><p></p><p>First of all, I don't like high-lethality games. I played in a group where the GM was proud to kill half the party each week, and for him, this was "true" D&D. There was no plot, no sense of achievement (except for him), and all PCs were either bland, or joke characters. "Biervernichter" (beer gulper?) is not a name for a dwarf. Not my cup of tea.</p><p></p><p>PC's <em>can</em> die, but it should be a major story event with some meaning. However, this doesn't mean "no challenge". PCs can still fail, and they can still be defeated. The game needs regular "boss battles" where the PCs are evenly matched, disadvantaged or outgunned and need their wits to pull through.</p><p></p><p>Since gaming sessions are rather short, there should be only 1-3 warm-ups between boss battles. I don't really care what creates the advantage in warm-ups (could be higher to hit, more damage, more hp, buffs, healing resources, or a combination), but the math has to work on the boss battles.</p></blockquote><p></p>
[QUOTE="mkill, post: 5780458, member: 55985"] [B]Neither.[/B] I don't think that Rocket Tag or Plot Immunity represent some kind of ends on a line and all RPGs have to fall somewhere in between. They're just random points in a space with at least three dimensions. First of all, I don't like high-lethality games. I played in a group where the GM was proud to kill half the party each week, and for him, this was "true" D&D. There was no plot, no sense of achievement (except for him), and all PCs were either bland, or joke characters. "Biervernichter" (beer gulper?) is not a name for a dwarf. Not my cup of tea. PC's [I]can[/I] die, but it should be a major story event with some meaning. However, this doesn't mean "no challenge". PCs can still fail, and they can still be defeated. The game needs regular "boss battles" where the PCs are evenly matched, disadvantaged or outgunned and need their wits to pull through. Since gaming sessions are rather short, there should be only 1-3 warm-ups between boss battles. I don't really care what creates the advantage in warm-ups (could be higher to hit, more damage, more hp, buffs, healing resources, or a combination), but the math has to work on the boss battles. [/QUOTE]
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