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<blockquote data-quote="mmadsen" data-source="post: 5780955" data-attributes="member: 1645"><p>A kindred spirit! I actually did that analysis too, and a little bit of plot-protection goes a long way.</p><p></p><p></p><p>Exactly. If we expect the party to survive a dozen deadly encounters just to advance one level (of a dozen or more), they need a buffer of plot protection.</p><p></p><p>No one else needs such a buffer though -- certainly not their faceless enemies!</p><p></p><p></p><p>D&D definitely conflates plot-immunity with toughness in a way that leaves characters surprisingly vulnerable to threats that don't do "damage" -- and the certainty of a plot-immunity buffer makes big one-time threats oddly non-threatening, especially when you can just refill your buffer afterwards.</p><p></p><p>Who's afraid of falling off a cliff or staring down the barrel of matchlock gun, when it <em>can't</em> kill you?</p><p></p><p></p><p>Bringing up <a href="http://en.wikipedia.org/wiki/Lanchester's_laws#Lanchester.27s_Square_Law" target="_blank">Lanchester's Square Law</a> reminded me that while <em>individuals</em> don't suffer a death spiral in D&D, <em>groups</em> do; as they lose numbers, they lose attacks.</p><p></p><p></p><p>I agree that D&D should be about playing heroes -- or maybe <em>anti</em>-heroes, when you're 13 -- but isn't it odd that anyone and everyone who's good at anything has plot-immunity, not just the heroes?</p><p></p><p></p><p>As you point out, even an extreme overmatch won't grant you any kind of <em>immunity</em>, just better odds, and having the odds on your side isn't enough if you want to fight dozens of battles and <em>know</em> your heroes will survive.</p><p></p><p></p><p>If you take away plot immunity, fighting to the <em>enemy's</em> death stops looking like such a good option, even when you expect to win. Suddenly everyone starts behaving more like real people (and animals) and relying on <em>threats</em> rather than outright violence, because a small chance of getting crippled or killed is still a big deal.</p><p></p><p>You may have to write up a post about making tea ceremonies and etiquette interesting, because I'm sure most groups would find that quite challenging.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5780955, member: 1645"] A kindred spirit! I actually did that analysis too, and a little bit of plot-protection goes a long way. Exactly. If we expect the party to survive a dozen deadly encounters just to advance one level (of a dozen or more), they need a buffer of plot protection. No one else needs such a buffer though -- certainly not their faceless enemies! D&D definitely conflates plot-immunity with toughness in a way that leaves characters surprisingly vulnerable to threats that don't do "damage" -- and the certainty of a plot-immunity buffer makes big one-time threats oddly non-threatening, especially when you can just refill your buffer afterwards. Who's afraid of falling off a cliff or staring down the barrel of matchlock gun, when it [i]can't[/i] kill you? Bringing up [url="http://en.wikipedia.org/wiki/Lanchester's_laws#Lanchester.27s_Square_Law"]Lanchester's Square Law[/url] reminded me that while [i]individuals[/i] don't suffer a death spiral in D&D, [i]groups[/i] do; as they lose numbers, they lose attacks. I agree that D&D should be about playing heroes -- or maybe [i]anti[/i]-heroes, when you're 13 -- but isn't it odd that anyone and everyone who's good at anything has plot-immunity, not just the heroes? As you point out, even an extreme overmatch won't grant you any kind of [i]immunity[/i], just better odds, and having the odds on your side isn't enough if you want to fight dozens of battles and [i]know[/i] your heroes will survive. If you take away plot immunity, fighting to the [i]enemy's[/i] death stops looking like such a good option, even when you expect to win. Suddenly everyone starts behaving more like real people (and animals) and relying on [i]threats[/i] rather than outright violence, because a small chance of getting crippled or killed is still a big deal. You may have to write up a post about making tea ceremonies and etiquette interesting, because I'm sure most groups would find that quite challenging. [/QUOTE]
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