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Hit Points - A Discussion of a "Solution"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4545982" data-attributes="member: 710"><p>Combat Points remind me of Torg Possibilities. Of course there, the design probably started from a slightly different direction.</p><p></p><p>You can use a Possibility in a Torg scene in two major ways:</p><p>- Improve a check. You normally roll 1d20 ("exploding" on a 10 or 20). If you spend a Possibility, you roll an additional 1d20 (again exploding on a 10 or 20, and you get a minimum result of 11 guaranteed). Note: The final result generates an actual "bonus value" which is then added to your skill value and compared to DCs - it's not a 1:1 relationship, so the "explosion" is a little more contained.</p><p>- Reduce damage. If you're hit, you can take away wounds, shock points and K or O results. Damaging attacks deal shock points (low results, if you get enough, you drop unconscious), Ks and Os (you can get only one K and one O, and if you get both, or two of them, you drop unconscious - O disappear after one round, Ks stay) and Wounds (Four wounds kill you, and wounds last a while)</p><p></p><p>A character starts play with 10 possibilities, and you will spend a lot of them over the course of an adventure. </p><p></p><p>One concern I have, and my limited Torg experience doesn't tell me how problematic that is: What are the risks of using "moxie" (err, combat points) for both damage and for attacks/skills? How do you balance this? Torg had very specific mechanics for these things, and I suppose it might work well, making both relatively equivalently working. But I am not sure things are this "safe" in D&D. There are many consequences unexplored.</p><p></p><p>For example - 0 combat points expended mean an attack at 2d6 damage against one target. What should 1 combat point grant you? +1 damage? What if 2 combat points grant a +1 bonus to attack - if you're using it with Fireball (3d6 damage in a 20 ft area) it's more effective then with a sword (2d6 damage against one target). Or can you guarantee the swordman has a fireball equivalent (maybe 6d6 damage against one foe?) and it's only stupidity leading to him using this on his 2d6 single-target-attack? Or don't you just give out bonuses to attacks, only to damage? Would there be a point to just adding damage, when do I decide to spend the points - before or after the attack roll? Wouldn't extra damage not be differently effective depending on your foes?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4545982, member: 710"] Combat Points remind me of Torg Possibilities. Of course there, the design probably started from a slightly different direction. You can use a Possibility in a Torg scene in two major ways: - Improve a check. You normally roll 1d20 ("exploding" on a 10 or 20). If you spend a Possibility, you roll an additional 1d20 (again exploding on a 10 or 20, and you get a minimum result of 11 guaranteed). Note: The final result generates an actual "bonus value" which is then added to your skill value and compared to DCs - it's not a 1:1 relationship, so the "explosion" is a little more contained. - Reduce damage. If you're hit, you can take away wounds, shock points and K or O results. Damaging attacks deal shock points (low results, if you get enough, you drop unconscious), Ks and Os (you can get only one K and one O, and if you get both, or two of them, you drop unconscious - O disappear after one round, Ks stay) and Wounds (Four wounds kill you, and wounds last a while) A character starts play with 10 possibilities, and you will spend a lot of them over the course of an adventure. One concern I have, and my limited Torg experience doesn't tell me how problematic that is: What are the risks of using "moxie" (err, combat points) for both damage and for attacks/skills? How do you balance this? Torg had very specific mechanics for these things, and I suppose it might work well, making both relatively equivalently working. But I am not sure things are this "safe" in D&D. There are many consequences unexplored. For example - 0 combat points expended mean an attack at 2d6 damage against one target. What should 1 combat point grant you? +1 damage? What if 2 combat points grant a +1 bonus to attack - if you're using it with Fireball (3d6 damage in a 20 ft area) it's more effective then with a sword (2d6 damage against one target). Or can you guarantee the swordman has a fireball equivalent (maybe 6d6 damage against one foe?) and it's only stupidity leading to him using this on his 2d6 single-target-attack? Or don't you just give out bonuses to attacks, only to damage? Would there be a point to just adding damage, when do I decide to spend the points - before or after the attack roll? Wouldn't extra damage not be differently effective depending on your foes? [/QUOTE]
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