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Hit Points - A Discussion of a "Solution"
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<blockquote data-quote="Charwoman Gene" data-source="post: 4546850" data-attributes="member: 5044"><p>Your post advocates a</p><p></p><p>(*) gamist ( ) simulationist ( ) cinematic ( ) narrativist</p><p></p><p>approach to understanding hit points. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which may to vary from campaign to campaign and edition to edition.)</p><p></p><p>(X) It adds a significant amount of bookkeeping to combat.</p><p>( ) It means that most successful hits in combat must be described as misses.</p><p>( ) No one will be able to agree on how wounded someone appears to be</p><p>( ) It will stop debate for two weeks and then we'll be stuck with it</p><p>(X) Players will not put up with it</p><p>( ) DM's will not put up with it</p><p>( ) WotC will not put up with it</p><p>( ) Requires too much imagination from players</p><p>( ) Requires too much math from players</p><p>( ) Requires immediate total cooperation from everybody at once</p><p>(X) Many GMs cannot afford to lose players or alienate potential new players</p><p>(X) Casual gamers don't care about crap like this</p><p>( ) Character deaths become too random or frequent</p><p>( ) Characters are nigh unkillable.</p><p></p><p>Specifically, your plan fails to account for</p><p></p><p>( ) Poison damage on a successful hit.</p><p>( ) Lava</p><p>( ) People being stabbed through the eye and killing their enemy before dying</p><p>( ) Falling several miles can kill you.</p><p>(X) You can survive falling several miles.</p><p>( ) Suspension of disbelief issues due to game rule / world action discrepancies</p><p>( ) Suspension of disbelief issues due to excessive simulation</p><p>( ) Scaling damage at higher levels</p><p>( ) Housecats killing low-level mages</p><p>( ) Mowing down armies of weak enemies</p><p>( ) Heros having a chance to actually kill a dragon with a sword</p><p>(X) Specific injuries</p><p>(X) Mathematically deficient gamers</p><p></p><p></p><p>and the following philosophical objections may also apply:</p><p></p><p>(X) Ideas similar to yours are easy to come up with, yet none have ever been shown practical</p><p>( ) Any scheme based on computers is unacceptable</p><p>( ) This is too Anime</p><p>( ) 4E sucks</p><p>( ) OD&D sucks</p><p>( ) BXCMID&D sucks</p><p>( ) AD&D sucks</p><p>( ) AD&D2E sucks</p><p>( ) 3.X D&D sucks</p><p>( ) Pathfinder sucks</p><p>( ) OD&D sucks</p><p>( ) We should be able to talk about Edition differences without being censored</p><p>(X) Tracking damage should be simple</p><p>( ) Death spirals are not fun</p><p>( ) Your style of play is badwrongfun.</p><p>( ) Killing them that way is not slow and painful enough</p><p></p><p>Furthermore, this is what I think about you:</p><p></p><p>(X) Sorry dude, but I don't think it will satisfy everyone</p><p>( ) This is a stupid idea, and you're a stupid person for suggesting it.</p><p>( ) Nice try, I'm going to find out where you live and burn your house down!</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4546850, member: 5044"] Your post advocates a (*) gamist ( ) simulationist ( ) cinematic ( ) narrativist approach to understanding hit points. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which may to vary from campaign to campaign and edition to edition.) (X) It adds a significant amount of bookkeeping to combat. ( ) It means that most successful hits in combat must be described as misses. ( ) No one will be able to agree on how wounded someone appears to be ( ) It will stop debate for two weeks and then we'll be stuck with it (X) Players will not put up with it ( ) DM's will not put up with it ( ) WotC will not put up with it ( ) Requires too much imagination from players ( ) Requires too much math from players ( ) Requires immediate total cooperation from everybody at once (X) Many GMs cannot afford to lose players or alienate potential new players (X) Casual gamers don't care about crap like this ( ) Character deaths become too random or frequent ( ) Characters are nigh unkillable. Specifically, your plan fails to account for ( ) Poison damage on a successful hit. ( ) Lava ( ) People being stabbed through the eye and killing their enemy before dying ( ) Falling several miles can kill you. (X) You can survive falling several miles. ( ) Suspension of disbelief issues due to game rule / world action discrepancies ( ) Suspension of disbelief issues due to excessive simulation ( ) Scaling damage at higher levels ( ) Housecats killing low-level mages ( ) Mowing down armies of weak enemies ( ) Heros having a chance to actually kill a dragon with a sword (X) Specific injuries (X) Mathematically deficient gamers and the following philosophical objections may also apply: (X) Ideas similar to yours are easy to come up with, yet none have ever been shown practical ( ) Any scheme based on computers is unacceptable ( ) This is too Anime ( ) 4E sucks ( ) OD&D sucks ( ) BXCMID&D sucks ( ) AD&D sucks ( ) AD&D2E sucks ( ) 3.X D&D sucks ( ) Pathfinder sucks ( ) OD&D sucks ( ) We should be able to talk about Edition differences without being censored (X) Tracking damage should be simple ( ) Death spirals are not fun ( ) Your style of play is badwrongfun. ( ) Killing them that way is not slow and painful enough Furthermore, this is what I think about you: (X) Sorry dude, but I don't think it will satisfy everyone ( ) This is a stupid idea, and you're a stupid person for suggesting it. ( ) Nice try, I'm going to find out where you live and burn your house down! [/QUOTE]
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