Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hit Points - A Discussion of a "Solution"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4547466" data-attributes="member: 66434"><p>For the strength issue, I thought about it a lot and decided to go with the OD&D style scale. Seeing as an ogre gets +2 to damage for having great strength there wasn't much wiggle room to provide bonuses to the human STR range without bonus creep. To be fair I made sure that there are no damage penalties for a 3 STR either. It might take getting used to but I think that not having a feeling that a character is " sub par" for having less than a near maximum in a stat is worth it. </p><p> </p><p>As a side benefit, the system is balanced so that if that halfling wants to use a greatsword, then let him. Damage comes from skill so let the little guy have fun.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>For realism I would have used damage based on STR and modified by weapon ( GURPS again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). </p><p> </p><p>The only problem with doing that goes back to the original topic........hit points. Basing damage on a STR score that doesn't scale with skyrocketing hit points would mean that high level combat would take days to finish. I have run GURPS combats with critters that had a 15+ HT and 70+ HP and they never end. </p><p> </p><p>Skill based damage allows for scaling with level better than having to inflate stats. A grand master of the broadsword will doing something like 3d6+5 per hit and getting multiple attacks. With training being level controlled its easy to keep the fighters damage from being completely overshadowed by casters. </p><p> </p><p>It also helps take care of the minion problem. Since NPC's and PC's don't have to follow the same rules, a bugbear thats scary to a first level character that only does 1-6 points of damage will become a speed bump to the guy doing 3d6+5. Give that bugbear some decent training and it becomes a viable threat to the higher level fighter without giving it character levels or turning it into a balloon with 1 hit point. Its the same bugbear with more skill yet it still drops in a good hit.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4547466, member: 66434"] For the strength issue, I thought about it a lot and decided to go with the OD&D style scale. Seeing as an ogre gets +2 to damage for having great strength there wasn't much wiggle room to provide bonuses to the human STR range without bonus creep. To be fair I made sure that there are no damage penalties for a 3 STR either. It might take getting used to but I think that not having a feeling that a character is " sub par" for having less than a near maximum in a stat is worth it. As a side benefit, the system is balanced so that if that halfling wants to use a greatsword, then let him. Damage comes from skill so let the little guy have fun.:) For realism I would have used damage based on STR and modified by weapon ( GURPS again :)). The only problem with doing that goes back to the original topic........hit points. Basing damage on a STR score that doesn't scale with skyrocketing hit points would mean that high level combat would take days to finish. I have run GURPS combats with critters that had a 15+ HT and 70+ HP and they never end. Skill based damage allows for scaling with level better than having to inflate stats. A grand master of the broadsword will doing something like 3d6+5 per hit and getting multiple attacks. With training being level controlled its easy to keep the fighters damage from being completely overshadowed by casters. It also helps take care of the minion problem. Since NPC's and PC's don't have to follow the same rules, a bugbear thats scary to a first level character that only does 1-6 points of damage will become a speed bump to the guy doing 3d6+5. Give that bugbear some decent training and it becomes a viable threat to the higher level fighter without giving it character levels or turning it into a balloon with 1 hit point. Its the same bugbear with more skill yet it still drops in a good hit.;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hit Points - A Discussion of a "Solution"
Top