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Hit Points--A study of humanoids.
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<blockquote data-quote="Alisair Longreach" data-source="post: 5097123" data-attributes="member: 50851"><p>One of the major flaws of 4E is monster hit point inflation. Compared to earlier editions 4E monsters have at least +50% more hp.</p><p> </p><p>Another major flaw is the nerfed damage output of PCs compared both to monster hp inflation and earlier editions. A 4E PC only have these damage enhancers: Increase in primary ability score, enhancement bonus from magic items, a few feats, some boost from a Leader. A 3E PC also had extra dice from elemental damage enchantments on magic weapons, ability score boosters and more attacks per round.</p><p> </p><p>If you go by RAW then combat encounters will last longer be harder as you level up. At the low end of the Heroic tier combat will be fast, furious and fun and done within one hour depending on the encounter composition. When you reach the Paragon tier average to hard encounters will always devolve into drawn-out, boring grindfests that may last two or more hours.</p><p> </p><p>The easy houserule fix is to give PCs Expertise feats as bonus feats and either add the ½ level bonus to the damage of both PCs and monsters or reduce monster hp by 50%.</p><p> </p><p>If you prefer to run your game by RAW without any house rules then you have to, as the DM, to carefully manage each encounter, keep them small and never above the party level.</p></blockquote><p></p>
[QUOTE="Alisair Longreach, post: 5097123, member: 50851"] One of the major flaws of 4E is monster hit point inflation. Compared to earlier editions 4E monsters have at least +50% more hp. Another major flaw is the nerfed damage output of PCs compared both to monster hp inflation and earlier editions. A 4E PC only have these damage enhancers: Increase in primary ability score, enhancement bonus from magic items, a few feats, some boost from a Leader. A 3E PC also had extra dice from elemental damage enchantments on magic weapons, ability score boosters and more attacks per round. If you go by RAW then combat encounters will last longer be harder as you level up. At the low end of the Heroic tier combat will be fast, furious and fun and done within one hour depending on the encounter composition. When you reach the Paragon tier average to hard encounters will always devolve into drawn-out, boring grindfests that may last two or more hours. The easy houserule fix is to give PCs Expertise feats as bonus feats and either add the ½ level bonus to the damage of both PCs and monsters or reduce monster hp by 50%. If you prefer to run your game by RAW without any house rules then you have to, as the DM, to carefully manage each encounter, keep them small and never above the party level. [/QUOTE]
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