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General Tabletop Discussion
*Dungeons & Dragons
Hit Points and Constitution damage System
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<blockquote data-quote="Ratskinner" data-source="post: 7594278" data-attributes="member: 6688937"><p>My last time DMing I adopted a system that went like this:</p><p></p><p>1) HP are simply your ability and will to keep fighting. While you are at 0 HP, you cannot make Attack Actions, cast spells that require saves or attack rolls, or perform Reactions that make an attack. If you are conscious, you will seek to leave the battle or huddle in cover.</p><p></p><p>2) When you are reduced to 0 HP, or take damage while at 0 HP, roll 4 dice for odds or evens (or flip 4 coins). Call what's good for you. Use the results to answer the following questions:</p><p>a) Are you conscious?</p><p>b) Are you dying?</p><p>c) Did you lose something important? (A hand, an item, your backpack.)</p><p>d) Who narrates these results, you or the GM?</p><p></p><p>3) Each time you are reduced to 0 HP, you must choose a <em>trauma</em> which represents the lasting physical or emotional changes to your character. I had a list of things like becoming Reckless, gaining a phobia, etc. You can gain Inspiration for playing up your traumas. When you get your 4th trauma, your character has had enough and retires.</p><p></p><p>It added quite a bit of interest to the game, while letting me push them a lot harder in combat, because it reduced the effective lethality of 0 HP.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7594278, member: 6688937"] My last time DMing I adopted a system that went like this: 1) HP are simply your ability and will to keep fighting. While you are at 0 HP, you cannot make Attack Actions, cast spells that require saves or attack rolls, or perform Reactions that make an attack. If you are conscious, you will seek to leave the battle or huddle in cover. 2) When you are reduced to 0 HP, or take damage while at 0 HP, roll 4 dice for odds or evens (or flip 4 coins). Call what's good for you. Use the results to answer the following questions: a) Are you conscious? b) Are you dying? c) Did you lose something important? (A hand, an item, your backpack.) d) Who narrates these results, you or the GM? 3) Each time you are reduced to 0 HP, you must choose a [I]trauma[/I] which represents the lasting physical or emotional changes to your character. I had a list of things like becoming Reckless, gaining a phobia, etc. You can gain Inspiration for playing up your traumas. When you get your 4th trauma, your character has had enough and retires. It added quite a bit of interest to the game, while letting me push them a lot harder in combat, because it reduced the effective lethality of 0 HP. [/QUOTE]
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