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General Tabletop Discussion
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Hit Points and Constitution damage System
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<blockquote data-quote="DND_Reborn" data-source="post: 7594390" data-attributes="member: 6987520"><p>I remember you posting something a short while ago about this as well. I've revised things quite a bit and maybe you will like it.</p><p></p><p>Wounding:</p><p></p><p>Whenever you suffer a critical hit or you take damage that reduces your HP to 0 or less, you suffer one wound. While you are at 0 HP and take more damage, you receive another wound for <em>each</em> die of damage. Each wound imposes a -1 penalty on attacks and skill checks until removed and you cannot take a bonus action and action in the same turn. When you receive a wound you must make a Constitution save similar to a Spell Concentration check or fall unconscious.</p><p></p><p>If your wounds equal or exceed your Constitution score, you are unconscious, dying, and need to make death saves (even if you have HP remaining). While making death saves, each additional wound you take counts as an automatic failure.</p><p></p><p>If you have HP and are hit with a critical hit, you take damage to your HP as normal and also suffer one wound. Unless your HP are 0, you do not suffer more than one wound on a critical hit. However, if your HP are 0 and you are hit with a critical hit, the effects can be devastating as you will suffer one wound for each die of damage!</p><p></p><p>Taking a critical hit while wounded can also result in a permanent injury (losing an eye or ear, hand, arm, or leg) at the DM’s discretion.</p><p></p><p>You recover one wound per long rest. Magic restores one point per spell slot level used or level of healing for potions.</p><p></p><p>That's it for now, I'll work more on it this weekend and check out Angry GM's page then.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7594390, member: 6987520"] I remember you posting something a short while ago about this as well. I've revised things quite a bit and maybe you will like it. Wounding: Whenever you suffer a critical hit or you take damage that reduces your HP to 0 or less, you suffer one wound. While you are at 0 HP and take more damage, you receive another wound for [I]each[/I] die of damage. Each wound imposes a -1 penalty on attacks and skill checks until removed and you cannot take a bonus action and action in the same turn. When you receive a wound you must make a Constitution save similar to a Spell Concentration check or fall unconscious. If your wounds equal or exceed your Constitution score, you are unconscious, dying, and need to make death saves (even if you have HP remaining). While making death saves, each additional wound you take counts as an automatic failure. If you have HP and are hit with a critical hit, you take damage to your HP as normal and also suffer one wound. Unless your HP are 0, you do not suffer more than one wound on a critical hit. However, if your HP are 0 and you are hit with a critical hit, the effects can be devastating as you will suffer one wound for each die of damage! Taking a critical hit while wounded can also result in a permanent injury (losing an eye or ear, hand, arm, or leg) at the DM’s discretion. You recover one wound per long rest. Magic restores one point per spell slot level used or level of healing for potions. That's it for now, I'll work more on it this weekend and check out Angry GM's page then. [/QUOTE]
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