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General Tabletop Discussion
*Dungeons & Dragons
Hit Points and Constitution damage System
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<blockquote data-quote="DND_Reborn" data-source="post: 7594459" data-attributes="member: 6987520"><p>So, I had some time this morning and read the article. It is kind of funny, because this almost exactly mirrors what D20 Star Wars did.</p><p></p><p>Hit points became "Vitality Points" and you got a new score, "Wound Points". I wanted to make sometime similar to this which was why I started the whole idea actually and have played around with it for a LONG time in DnD. Personally, I thought the introduction of Vitality and Wounds in D20 SW was one of the best aspects of the game and I am surprised it never surfaced in later editions of DnD.</p><p></p><p>It's pretty simple IIRC:</p><p></p><p>Wounds points = CON score</p><p>Critical hits go directly to wounds, but you don't double dice or anything. You roll normal damage and apply to wounds.</p><p>If you have any wound damage, you are fatigued and take a -2 on attacks, saves, and AC. You also have to make a Con check to remain conscious.</p><p>Once your Vitality (i.e. HP) are gone, damage overflows into wounds.</p><p>At 0 wounds, you are down and dying, blah blah blah.</p><p></p><p>The important point with the D20 SW system was not everything had Vitality. Vitality was special and only important NPCs, monsters, and the PCs had it, but everything had Wound Points. Mooks could be hit once and drop, just like you see Storm Troopers doing in the movies.</p><p></p><p>Certain actions cost you Vitality (like using Jedi powers), but Vitality recovered quickly. Wounds took much longer like 1 per day or something. Here is a shot of the basics:</p><p></p><p>[ATTACH]105981[/ATTACH]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7594459, member: 6987520"] So, I had some time this morning and read the article. It is kind of funny, because this almost exactly mirrors what D20 Star Wars did. Hit points became "Vitality Points" and you got a new score, "Wound Points". I wanted to make sometime similar to this which was why I started the whole idea actually and have played around with it for a LONG time in DnD. Personally, I thought the introduction of Vitality and Wounds in D20 SW was one of the best aspects of the game and I am surprised it never surfaced in later editions of DnD. It's pretty simple IIRC: Wounds points = CON score Critical hits go directly to wounds, but you don't double dice or anything. You roll normal damage and apply to wounds. If you have any wound damage, you are fatigued and take a -2 on attacks, saves, and AC. You also have to make a Con check to remain conscious. Once your Vitality (i.e. HP) are gone, damage overflows into wounds. At 0 wounds, you are down and dying, blah blah blah. The important point with the D20 SW system was not everything had Vitality. Vitality was special and only important NPCs, monsters, and the PCs had it, but everything had Wound Points. Mooks could be hit once and drop, just like you see Storm Troopers doing in the movies. Certain actions cost you Vitality (like using Jedi powers), but Vitality recovered quickly. Wounds took much longer like 1 per day or something. Here is a shot of the basics: [ATTACH=CONFIG]105981._xfImport[/ATTACH] [/QUOTE]
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