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General Tabletop Discussion
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Hit Points and Constitution damage System
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<blockquote data-quote="Bawylie" data-source="post: 7594623" data-attributes="member: 6776133"><p>Here’s what I’ve been doing, and it’s been working beautifully at my table. </p><p></p><p>•When you are not wearing armor, you are vulnerable to damage. </p><p>•Critical hits scored against the target do normal damage but break it’s armor (in the case of targets with thick hide, like a dragon, critical hits do double damage instead).</p><p>•Attack rolls that result in a natural 1 break the attacker’s weapon.</p><p>•An attacker can attempt a “called-shot” against a target to bypass the armor by taking disadvantage on the attack roll. If the attack succeeds, the target takes damage as if they were unarmored. (Optional: you can attach effects to this like disarm, trip, shove, severing a limb - which succeed when the damage dealt by the attack exceeds the target’s constitution score). </p><p>•Whenever a creature takes damage in an amount equal to or greater than their Constitution score, they must make a Death Saving Throw (DC 10). (For unnamed NPCs, they die on a failed saving throw. Named NPCs die on their third failed death saving throw). </p><p></p><p>Summary: We don’t really change how hit points or recovery function. We just occasionally add death saving throws.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7594623, member: 6776133"] Here’s what I’ve been doing, and it’s been working beautifully at my table. •When you are not wearing armor, you are vulnerable to damage. •Critical hits scored against the target do normal damage but break it’s armor (in the case of targets with thick hide, like a dragon, critical hits do double damage instead). •Attack rolls that result in a natural 1 break the attacker’s weapon. •An attacker can attempt a “called-shot” against a target to bypass the armor by taking disadvantage on the attack roll. If the attack succeeds, the target takes damage as if they were unarmored. (Optional: you can attach effects to this like disarm, trip, shove, severing a limb - which succeed when the damage dealt by the attack exceeds the target’s constitution score). •Whenever a creature takes damage in an amount equal to or greater than their Constitution score, they must make a Death Saving Throw (DC 10). (For unnamed NPCs, they die on a failed saving throw. Named NPCs die on their third failed death saving throw). Summary: We don’t really change how hit points or recovery function. We just occasionally add death saving throws. [/QUOTE]
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