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Hit Points and Constitution damage System
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<blockquote data-quote="DND_Reborn" data-source="post: 7594776" data-attributes="member: 6987520"><p>I think I followed most of that. The issue I am having is I don't want an added level of complexity like the damage threshold (I played around with an idea like this myself today actually).</p><p></p><p>I wouldn't add CON mod to wounds for every level. A high CON at 20th level could be over 100 wounds!</p><p>I like wounds = CON + 1 per level. Simple, gives 10 or so up to maybe 40ish at higher levels.</p><p></p><p>A similar split I had also was you rolled HP and once you had HP over your CON, that became your Vitality. Say you have 34 hp normally and a CON 14, then you would have 14 Wounds and 20 Vitality (so they sum to the original 34 hp).</p><p></p><p>I don't know, there are SO many ways you can do it... sigh.</p><p></p><p>Here is what I came up with today and there are two ways to do it, but number-wise they basically work out the same with minor points:</p><p></p><p><strong>IDEA #1</strong></p><p></p><p>1. At level one you add your CON score to your HP. Say a Fighter with CON 14 would have 26 HP (10 + 2 + 14).</p><p>2. When your HP drops to your CON score or lower, you are staggered, fatigued, or whatever you want to call it. You must make a CON save to remain conscious and whenever you take more damage.</p><p>3. When your HP hits 0, you are unconscious and dying, making death saves.</p><p></p><p><strong>IDEA #2</strong></p><p></p><p>1. You have HP as normal, but you can go negative equal to your CON. So, a Fighter with CON 14 can go to -14 HP.</p><p>2. When your HP hits 0 or lower, you are staggered, fatigued, or whatever you want to call it. You must make a CON save to remain conscious and whenever you take more damage.</p><p>3. When your HP reaches your CON in negative numbers, you are unconscious and dying, making death saves.</p><p></p><p>The issue I have with #1 is something like Sleep gets nerfed. Adding average CON 10 means the 5d8 is less likely to work on PCs. But, on the positive side, you never deal with negative numbers, which is the issue I have with #2 (not personally, but I know some players might have math issues...).</p><p></p><p>Bawylie adds something I decided on today as well. If you take a critical hit or suffer damage greater than their CON, you roll for a Death Save. This way, you might have a decent number of HP left, but if suddenly you also have two failed death saves, going to 0 hp and facing a third death save failure is very scary! If you accumulate 3 failed death saves and then go to 0 HP, you die! YIKES! :O</p><p></p><p>Anyway, I'll post more in the morning after further thought. Thanks for adding to the idea! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7594776, member: 6987520"] I think I followed most of that. The issue I am having is I don't want an added level of complexity like the damage threshold (I played around with an idea like this myself today actually). I wouldn't add CON mod to wounds for every level. A high CON at 20th level could be over 100 wounds! I like wounds = CON + 1 per level. Simple, gives 10 or so up to maybe 40ish at higher levels. A similar split I had also was you rolled HP and once you had HP over your CON, that became your Vitality. Say you have 34 hp normally and a CON 14, then you would have 14 Wounds and 20 Vitality (so they sum to the original 34 hp). I don't know, there are SO many ways you can do it... sigh. Here is what I came up with today and there are two ways to do it, but number-wise they basically work out the same with minor points: [B]IDEA #1[/B] 1. At level one you add your CON score to your HP. Say a Fighter with CON 14 would have 26 HP (10 + 2 + 14). 2. When your HP drops to your CON score or lower, you are staggered, fatigued, or whatever you want to call it. You must make a CON save to remain conscious and whenever you take more damage. 3. When your HP hits 0, you are unconscious and dying, making death saves. [B]IDEA #2[/B] 1. You have HP as normal, but you can go negative equal to your CON. So, a Fighter with CON 14 can go to -14 HP. 2. When your HP hits 0 or lower, you are staggered, fatigued, or whatever you want to call it. You must make a CON save to remain conscious and whenever you take more damage. 3. When your HP reaches your CON in negative numbers, you are unconscious and dying, making death saves. The issue I have with #1 is something like Sleep gets nerfed. Adding average CON 10 means the 5d8 is less likely to work on PCs. But, on the positive side, you never deal with negative numbers, which is the issue I have with #2 (not personally, but I know some players might have math issues...). Bawylie adds something I decided on today as well. If you take a critical hit or suffer damage greater than their CON, you roll for a Death Save. This way, you might have a decent number of HP left, but if suddenly you also have two failed death saves, going to 0 hp and facing a third death save failure is very scary! If you accumulate 3 failed death saves and then go to 0 HP, you die! YIKES! :O Anyway, I'll post more in the morning after further thought. Thanks for adding to the idea! :) [/QUOTE]
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