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Community
General Tabletop Discussion
*Dungeons & Dragons
Hit Points and Constitution damage System
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<blockquote data-quote="DND_Reborn" data-source="post: 7595278" data-attributes="member: 6987520"><p>Yeah, definitely some good ideas!</p><p></p><p>I like the idea of armor making a crit do normal damage instead of double, but ruining the armor. The problem with this is frontliners would be burning through armors. Maybe instead have armor reduced by 1 point for each crit it stops? So, Plate would go from AC 18 to 17 after one crit, then 17 to 16, and so on.</p><p></p><p>We already have critical fumble rules, but they require a roll. Automatically breaking your weapon on a nat 1 is pretty extreme IMO. I mean, after 20 attack rolls you have about a 65% chance your weapon will have broken by then! Again, maybe reduce maximum weapon damage by 1 on each nat 1? So, after one nat 1, a longsword would do d8 still, but count 8's as 7's. Note, this is not simply reducing damage by 1, but reducing maximum damage on the die roll instead. You could simply make it reducing total damage though if you wanted.</p><p></p><p>We debated about the called-shot with disadvantage, but if it is working well at your table maybe we'll try it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Your last point I would use my rule for damage threshold (CON score + character level) simply because it makes sense to me that at higher levels, characters should be less likely to be affected by this option. Of course, since monsters do more damage at higher levels, it keeps it effective. It seems like too many creatures average damage at higher tiers would be imposing rolls against death saves. I mean, an adult green dragon's bite does 17 on average. That will exceed most PCs CON scores, but not as likely their CON score + character level. Just a thought.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7595278, member: 6987520"] Yeah, definitely some good ideas! I like the idea of armor making a crit do normal damage instead of double, but ruining the armor. The problem with this is frontliners would be burning through armors. Maybe instead have armor reduced by 1 point for each crit it stops? So, Plate would go from AC 18 to 17 after one crit, then 17 to 16, and so on. We already have critical fumble rules, but they require a roll. Automatically breaking your weapon on a nat 1 is pretty extreme IMO. I mean, after 20 attack rolls you have about a 65% chance your weapon will have broken by then! Again, maybe reduce maximum weapon damage by 1 on each nat 1? So, after one nat 1, a longsword would do d8 still, but count 8's as 7's. Note, this is not simply reducing damage by 1, but reducing maximum damage on the die roll instead. You could simply make it reducing total damage though if you wanted. We debated about the called-shot with disadvantage, but if it is working well at your table maybe we'll try it. :) Your last point I would use my rule for damage threshold (CON score + character level) simply because it makes sense to me that at higher levels, characters should be less likely to be affected by this option. Of course, since monsters do more damage at higher levels, it keeps it effective. It seems like too many creatures average damage at higher tiers would be imposing rolls against death saves. I mean, an adult green dragon's bite does 17 on average. That will exceed most PCs CON scores, but not as likely their CON score + character level. Just a thought. [/QUOTE]
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