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<blockquote data-quote="Bawylie" data-source="post: 7595280" data-attributes="member: 6776133"><p>Ok so my players are currently level 6. They’ve been playing with these “lethality” rules since last August. We’ve seen fewer than 10 broken weapons and fewer than 6 broken armors. See, when I changed the rules, the players changed their behavior. They take calculated risks when attacking and defending and try to set up as many successful called shots as they can. There’s much less HP attrition combat than in a default setup. Very little standing around trading melee blows. So far it’s been fun. </p><p></p><p>So we’re not “burning through” anything but we do see breaks from time to time. </p><p></p><p>As to your damage threshold, of course that’s fine. I was aiming at a more deadly/dangerous combat overall, which my rules achieved. By keeping the threshold at Constitution score, I get more mileage out of lower tier baddies, and my players beef up their CON with their ASIs instead of taking feats. But again, I’m going for a sense of “combat can kill you if you’re careless.” IMO, a dragon’s bite probably SHOULD be deadly. But if that is not your aim, it would make sense to increase the damage threshold. And if breaking stuff is more of an annoyance, don’t bother. It all works great at my table, fwiw.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7595280, member: 6776133"] Ok so my players are currently level 6. They’ve been playing with these “lethality” rules since last August. We’ve seen fewer than 10 broken weapons and fewer than 6 broken armors. See, when I changed the rules, the players changed their behavior. They take calculated risks when attacking and defending and try to set up as many successful called shots as they can. There’s much less HP attrition combat than in a default setup. Very little standing around trading melee blows. So far it’s been fun. So we’re not “burning through” anything but we do see breaks from time to time. As to your damage threshold, of course that’s fine. I was aiming at a more deadly/dangerous combat overall, which my rules achieved. By keeping the threshold at Constitution score, I get more mileage out of lower tier baddies, and my players beef up their CON with their ASIs instead of taking feats. But again, I’m going for a sense of “combat can kill you if you’re careless.” IMO, a dragon’s bite probably SHOULD be deadly. But if that is not your aim, it would make sense to increase the damage threshold. And if breaking stuff is more of an annoyance, don’t bother. It all works great at my table, fwiw. [/QUOTE]
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