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General Tabletop Discussion
*Dungeons & Dragons
Hit Points and Constitution damage System
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<blockquote data-quote="DND_Reborn" data-source="post: 7595285" data-attributes="member: 6987520"><p>That's cool, whatever works. If we added things like this, though, it would probably be with the suggestions I made since weapons and armor aren't generally so poorly made to fracture that percentages of the time. I'm glad to hear it is changing players' behavior though. I see your point about deadliness of larger creatures. One of the posts I wrote earlier about a variant system made crits by larger enemies very lethal, but it was rebuked a bit LOL. Maybe instead of CON score plus character level I might suggest CON score plus proficiency bonus. That way, higher level characters have an edge, but not as extreme.</p><p></p><p>Personally, I wouldn't want to have to bolster CON instead of taking feats as a player just to protect myself, but I suppose they are happy with it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7595285, member: 6987520"] That's cool, whatever works. If we added things like this, though, it would probably be with the suggestions I made since weapons and armor aren't generally so poorly made to fracture that percentages of the time. I'm glad to hear it is changing players' behavior though. I see your point about deadliness of larger creatures. One of the posts I wrote earlier about a variant system made crits by larger enemies very lethal, but it was rebuked a bit LOL. Maybe instead of CON score plus character level I might suggest CON score plus proficiency bonus. That way, higher level characters have an edge, but not as extreme. Personally, I wouldn't want to have to bolster CON instead of taking feats as a player just to protect myself, but I suppose they are happy with it. [/QUOTE]
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Hit Points and Constitution damage System
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