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<blockquote data-quote="Victim" data-source="post: 3316849" data-attributes="member: 78"><p>Smaller HD means MORE need for Con, not less. High level casters already get more HP from Con than they do from HD.</p><p></p><p>This change also doesn't address any of your concerns. At level 20, the HD step down results in ~20 (plus the start with max HP bonus) less HP. Is having 280 instead of 300 or 100 instead of 120 HP really going to make that much of a difference in terms of high level characters vs low level ones? Oh wait, there's the size based HP to consider. So a normal character is adding another ~5 +Con (we'll say it's worth 10 by high levels). The difference is even smaller. Size changes might be another problem.</p><p></p><p>Moreover, small and large creatures already generally have differing amounts of HD and Con, so adding in additional size based element to HP seems pretty pointless.</p><p></p><p>Really, if you want to narrow the gap between high level characters and low level ones, look at AC. Have you ever seen a high level guy get attacked by mook enemies when they have a 10 AC? The damage comes in <em>fast</em>. Sure, any single hit is a small matter, but if the weak guys have a decent chance to hit instead of needing 20s then their numbers translate into damage at far more efficient rate. To use the rather silly "a dozen guys with crossbows vs high level man" scenario, it's one thing for the character to probably take no damage because of AC or then only get hit once or twice for an average of 9 points. But if half those guards hit, then we're looking ~27 damage - heavy X-bows and Point Blank would increase damage to 39. While this damage is going to be surviveable for mid through high level characters, it's also going to be noticeable to all but the toughest guys.</p><p></p><p>Stuff like Fireball becomes even weaker since the crowds of comparatively weak foes (formerly a near optimal situation for AoE) now have almost twice their previous HP.</p></blockquote><p></p>
[QUOTE="Victim, post: 3316849, member: 78"] Smaller HD means MORE need for Con, not less. High level casters already get more HP from Con than they do from HD. This change also doesn't address any of your concerns. At level 20, the HD step down results in ~20 (plus the start with max HP bonus) less HP. Is having 280 instead of 300 or 100 instead of 120 HP really going to make that much of a difference in terms of high level characters vs low level ones? Oh wait, there's the size based HP to consider. So a normal character is adding another ~5 +Con (we'll say it's worth 10 by high levels). The difference is even smaller. Size changes might be another problem. Moreover, small and large creatures already generally have differing amounts of HD and Con, so adding in additional size based element to HP seems pretty pointless. Really, if you want to narrow the gap between high level characters and low level ones, look at AC. Have you ever seen a high level guy get attacked by mook enemies when they have a 10 AC? The damage comes in [i]fast[/i]. Sure, any single hit is a small matter, but if the weak guys have a decent chance to hit instead of needing 20s then their numbers translate into damage at far more efficient rate. To use the rather silly "a dozen guys with crossbows vs high level man" scenario, it's one thing for the character to probably take no damage because of AC or then only get hit once or twice for an average of 9 points. But if half those guards hit, then we're looking ~27 damage - heavy X-bows and Point Blank would increase damage to 39. While this damage is going to be surviveable for mid through high level characters, it's also going to be noticeable to all but the toughest guys. Stuff like Fireball becomes even weaker since the crowds of comparatively weak foes (formerly a near optimal situation for AoE) now have almost twice their previous HP. [/QUOTE]
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