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<blockquote data-quote="Desdichado" data-source="post: 3326682" data-attributes="member: 2205"><p>To make it sensible is the challenge. Grim N Gritty is sensible, but it doesn't maintain what most players would take to be the "heroic" aspect of having lots of hit points.</p><p></p><p>I don't think that's the problem with hit points at all. Because the DM has total control over what the PCs face as encounters and how frequently they come up, the only way that is a problem is if the DM is incompetent and unable to plan the game such that it challenges the PC's appropriately. It is an interesting observation on how they work, however. D&D is often considered to be a "heroic" game, and hit points are often cited as the reasons for such, but that's really only a truism at fairly high level when characters do indeed have a lot of hit points. I wonder---if there were a sampling of groups across the world and what level they concentrated their gameplay in, for the most part, where it would fall. I <em>suspect</em> that more groups play at lower levels than at higher levels, which actually makes the chief complaint I often hear about hit points a bit of a moot point.</p><p></p><p>But yeah--low level D&D is substantially grim and gritty, while high level D&D is crazy powers and whatnot. The genre literally changes as you level up, IMO. Grim N Gritty as an alternate system for how hit points are generated for characters maintains the simplicity of using hit points, and also maintains the genre and feel of the game from beginning to end across the level spectrum. Both are, IMO, very laudable goals. The only problem with the system is that it favors--well, as the name suggests---a grim and gritty approach. For some players---myself included---that's a bonus. For others, it's anathema.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3326682, member: 2205"] To make it sensible is the challenge. Grim N Gritty is sensible, but it doesn't maintain what most players would take to be the "heroic" aspect of having lots of hit points. I don't think that's the problem with hit points at all. Because the DM has total control over what the PCs face as encounters and how frequently they come up, the only way that is a problem is if the DM is incompetent and unable to plan the game such that it challenges the PC's appropriately. It is an interesting observation on how they work, however. D&D is often considered to be a "heroic" game, and hit points are often cited as the reasons for such, but that's really only a truism at fairly high level when characters do indeed have a lot of hit points. I wonder---if there were a sampling of groups across the world and what level they concentrated their gameplay in, for the most part, where it would fall. I [i]suspect[/i] that more groups play at lower levels than at higher levels, which actually makes the chief complaint I often hear about hit points a bit of a moot point. But yeah--low level D&D is substantially grim and gritty, while high level D&D is crazy powers and whatnot. The genre literally changes as you level up, IMO. Grim N Gritty as an alternate system for how hit points are generated for characters maintains the simplicity of using hit points, and also maintains the genre and feel of the game from beginning to end across the level spectrum. Both are, IMO, very laudable goals. The only problem with the system is that it favors--well, as the name suggests---a grim and gritty approach. For some players---myself included---that's a bonus. For others, it's anathema. [/QUOTE]
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