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<blockquote data-quote="Desdichado" data-source="post: 3326754" data-attributes="member: 2205"><p>Yeah--but is that gripe "theoretical" or has it actually been a problem in play, is my question.</p><p></p><p>I don't know that I'd consider a critical hit actually having the ability to cause death a flawed system. It's still not as easy as folks are making it out to be--you need to deplete Wound points equal to your CON score, plus an additional 10 (IIRC, you still die at -10 in a VP/WP system). And this is in a game where crits don't multiply. To me, we've found that while a critical hit can be a scary thing that makes you back up and regroup, or look for some kind of healing, it's not at all the death-dealing nightmare that it's being painted as in this thread.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3326754, member: 2205"] Yeah--but is that gripe "theoretical" or has it actually been a problem in play, is my question. I don't know that I'd consider a critical hit actually having the ability to cause death a flawed system. It's still not as easy as folks are making it out to be--you need to deplete Wound points equal to your CON score, plus an additional 10 (IIRC, you still die at -10 in a VP/WP system). And this is in a game where crits don't multiply. To me, we've found that while a critical hit can be a scary thing that makes you back up and regroup, or look for some kind of healing, it's not at all the death-dealing nightmare that it's being painted as in this thread. [/QUOTE]
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