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<blockquote data-quote="Jedi_Solo" data-source="post: 3326772" data-attributes="member: 40245"><p>I have played with the Wound/Vitality system in Star Wars, and it was very deadly indeed. There were multiple times in the four to five months of the campaign where one of the PCs was taken out at the start of the day's adventure by a mook with a lucky critical. ALways a risk in a game like this, but very, very boring for the player as the rest of the group tries to get the PC back into the fight. Even if they do, from Star Wars' almost non-existant healing, the character is knocking on death's door for the rest of the session.</p><p></p><p>Almost every time anyone confirmed a critical it took a character out of commision (I say "almost" since there were a couple of times that minimum damage was rolled). Since the DM rolls their d20 a lot more than the players do (more characters on the battle map) the DMs going to roll more criticals.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3326772, member: 40245"] I have played with the Wound/Vitality system in Star Wars, and it was very deadly indeed. There were multiple times in the four to five months of the campaign where one of the PCs was taken out at the start of the day's adventure by a mook with a lucky critical. ALways a risk in a game like this, but very, very boring for the player as the rest of the group tries to get the PC back into the fight. Even if they do, from Star Wars' almost non-existant healing, the character is knocking on death's door for the rest of the session. Almost every time anyone confirmed a critical it took a character out of commision (I say "almost" since there were a couple of times that minimum damage was rolled). Since the DM rolls their d20 a lot more than the players do (more characters on the battle map) the DMs going to roll more criticals. [/QUOTE]
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