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Hit Points and Healing Surges 101
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<blockquote data-quote="tuxgeo" data-source="post: 5301077" data-attributes="member: 61026"><p>Another wrinkle, which muddies the boxing comparison: Temporary Hit Points. </p><p>For example, a 4E Level 1 Valorous Bard with CON 16 who has the War Song Strike At-Will attack power is going to be handing out Temp. HP fit to <s>kill</s> heal: </p><p></p><p>a. Virtue of Valor: 4 Temp. HP to any ally (within 5 squares of the Bard) who either bloodies an enemy or drops an enemy to 0 HP: should happen about as often as double the number of enemies faced per Encounter (not counting minions who drop in one); and </p><p></p><p>b. 3 Temp. HP to any ally who hits the same target the Bard hit with WSS before the end of the Bard's next turn. </p><p></p><p>That's a lot of Temp. HP: for an encounter with 5 enemies, the allies could theoretically get up to 5 x 4 x 2 = a total of 40 Temp. HP in the Encounter from V. of V. alone (if the Bard never bloodies nor drops an enemy), plus another -- Hmm. Assume eight rounds, and the Bard hits half the time for four WSS hits: on each of the four WSS hits, half the allies also hit that round: 4 x 3 x 2 = 24 more Temp. HP from WSS. </p><p></p><p>Of course, some Temp. HP will usually be wasted: an ally who already has Temp. HP from before and hasn't yet been hit again will still have Temp. HP from before, and will not benefit from more, so the effect will be wasted a good part of the time. However, the indicated amounts of 40 + 24 (and that's at Level 1) should get a couple of PCs through fights wherein they would have dropped, with extra healing surges left over that they didn't have to use up yet.</p><p></p><p>So my question for the OP is this: How would Temporary Hit Points be depicted in your boxing comparison? </p><p>Would it appear as though one boxer's favorite theme song suddenly started playing over the public address system, reinvigorating him more than usual? </p><p>I don't want to break the boxing comparison; I like it. Let's see if we can flavor up some way to fit Temp. HP into the mix. . . .<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p><em>(Not that we really need to: it's already great the way it is.)</em></p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5301077, member: 61026"] Another wrinkle, which muddies the boxing comparison: Temporary Hit Points. For example, a 4E Level 1 Valorous Bard with CON 16 who has the War Song Strike At-Will attack power is going to be handing out Temp. HP fit to [s]kill[/s] heal: a. Virtue of Valor: 4 Temp. HP to any ally (within 5 squares of the Bard) who either bloodies an enemy or drops an enemy to 0 HP: should happen about as often as double the number of enemies faced per Encounter (not counting minions who drop in one); and b. 3 Temp. HP to any ally who hits the same target the Bard hit with WSS before the end of the Bard's next turn. That's a lot of Temp. HP: for an encounter with 5 enemies, the allies could theoretically get up to 5 x 4 x 2 = a total of 40 Temp. HP in the Encounter from V. of V. alone (if the Bard never bloodies nor drops an enemy), plus another -- Hmm. Assume eight rounds, and the Bard hits half the time for four WSS hits: on each of the four WSS hits, half the allies also hit that round: 4 x 3 x 2 = 24 more Temp. HP from WSS. Of course, some Temp. HP will usually be wasted: an ally who already has Temp. HP from before and hasn't yet been hit again will still have Temp. HP from before, and will not benefit from more, so the effect will be wasted a good part of the time. However, the indicated amounts of 40 + 24 (and that's at Level 1) should get a couple of PCs through fights wherein they would have dropped, with extra healing surges left over that they didn't have to use up yet. So my question for the OP is this: How would Temporary Hit Points be depicted in your boxing comparison? Would it appear as though one boxer's favorite theme song suddenly started playing over the public address system, reinvigorating him more than usual? I don't want to break the boxing comparison; I like it. Let's see if we can flavor up some way to fit Temp. HP into the mix. . . .:hmm: [I](Not that we really need to: it's already great the way it is.)[/I] [/QUOTE]
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