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General Tabletop Discussion
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Hit Points and High Levels
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<blockquote data-quote="Mark" data-source="post: 46453" data-attributes="member: 5"><p>I think that the hit points are only representative of the total damage a character can take, not how many misses are included. It's pretty clear by descriptions in the PHB that any hit that scores damage is an actual hit. Once you describe it otherwise, you do negate the idea that healing is returning lost hit points (replenishing damage). That way lies madness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I've always thought of a character's hit points in terms of percentages. Four points from an arrow does forty percent of a ten hit points fighter's total and only ten percent of a forty hit point fighter's total. Perhaps that way of thinking will help you, too. That same arrow might dig deep into the thigh of a low level fighter, while merely grazing the thigh of a higher level fighter. Further, it might go straight into the heart of a low level wizard.</p><p></p><p>I would suggest avoiding the temptation of describing a damage inflicting blow as being dodged or as a miss. It's counter to the actual rules and once you change that you need to change anything else based on the rules as written.</p></blockquote><p></p>
[QUOTE="Mark, post: 46453, member: 5"] I think that the hit points are only representative of the total damage a character can take, not how many misses are included. It's pretty clear by descriptions in the PHB that any hit that scores damage is an actual hit. Once you describe it otherwise, you do negate the idea that healing is returning lost hit points (replenishing damage). That way lies madness. :D I've always thought of a character's hit points in terms of percentages. Four points from an arrow does forty percent of a ten hit points fighter's total and only ten percent of a forty hit point fighter's total. Perhaps that way of thinking will help you, too. That same arrow might dig deep into the thigh of a low level fighter, while merely grazing the thigh of a higher level fighter. Further, it might go straight into the heart of a low level wizard. I would suggest avoiding the temptation of describing a damage inflicting blow as being dodged or as a miss. It's counter to the actual rules and once you change that you need to change anything else based on the rules as written. [/QUOTE]
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