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Hit Points and High Levels
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<blockquote data-quote="Mark" data-source="post: 46500" data-attributes="member: 5"><p>Of course there is quite a bit more to that quote but it does support allowing all sorts of ways one can explain hit points, and their loss, during game play. It isn't very well defined and leaves room to a great deal of individual interpretation. It doesn't seem to support the idea that a hit should be described as a miss, though, merely that the damage is absorbed and perhaps defies the reasoning of a person viewing that damage to explain how it might have been absorbed.</p><p></p><p>Also, for instance, "some characters" doesn't help to define the relationship between loss of hit points and high level monsters, since they are not characters, per se. It also doesn't help to define which characters are "some characters" and that leaves me wishing they hadn't included it, but it is there. What of a high level character with many hit points that doesn't have a divine connection of any kind? It's my feeling the designers were allowing some leeway in the description (of damage) by DMs to their players to avoid the very debate in which we are engaged.</p><p></p><p>Personally, I explain things to players as I outlined in my previous post, but of course, others are welcome to discard my own method in favor of their own. Whatever works for your group, at your table, is what should be used. There's not much worse than a game being stalled by a debate on the semantics of a description, IMO.</p></blockquote><p></p>
[QUOTE="Mark, post: 46500, member: 5"] Of course there is quite a bit more to that quote but it does support allowing all sorts of ways one can explain hit points, and their loss, during game play. It isn't very well defined and leaves room to a great deal of individual interpretation. It doesn't seem to support the idea that a hit should be described as a miss, though, merely that the damage is absorbed and perhaps defies the reasoning of a person viewing that damage to explain how it might have been absorbed. Also, for instance, "some characters" doesn't help to define the relationship between loss of hit points and high level monsters, since they are not characters, per se. It also doesn't help to define which characters are "some characters" and that leaves me wishing they hadn't included it, but it is there. What of a high level character with many hit points that doesn't have a divine connection of any kind? It's my feeling the designers were allowing some leeway in the description (of damage) by DMs to their players to avoid the very debate in which we are engaged. Personally, I explain things to players as I outlined in my previous post, but of course, others are welcome to discard my own method in favor of their own. Whatever works for your group, at your table, is what should be used. There's not much worse than a game being stalled by a debate on the semantics of a description, IMO. [/QUOTE]
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