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General Tabletop Discussion
*Dungeons & Dragons
Hit Points are a great mechanic
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<blockquote data-quote="Stormonu" data-source="post: 9760220" data-attributes="member: 52734"><p>I actually hate the hit point system. It works for wargames, but it has to be the worst system to put into place in an RPG system - especially the "you're fine...until your not" system we ended up with. I would have way preferred some sort of attrition system that incorporates the possibility of flinching, degrading wounds, injuries and even the possibility of limb loss into the base system. Instead we got a system where each side beats each other with increasingly nerfed bats to simulate drama until one side or the other falls over, having finally had enough of swapping numbers back and forth.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9760220, member: 52734"] I actually hate the hit point system. It works for wargames, but it has to be the worst system to put into place in an RPG system - especially the "you're fine...until your not" system we ended up with. I would have way preferred some sort of attrition system that incorporates the possibility of flinching, degrading wounds, injuries and even the possibility of limb loss into the base system. Instead we got a system where each side beats each other with increasingly nerfed bats to simulate drama until one side or the other falls over, having finally had enough of swapping numbers back and forth. [/QUOTE]
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Community
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Hit Points are a great mechanic
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