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General Tabletop Discussion
*Dungeons & Dragons
Hit Points are a great mechanic
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<blockquote data-quote="Crimson Longinus" data-source="post: 9763320" data-attributes="member: 7025508"><p>Sure, but I think having this sort of buffer is the point of D&D style hit point. They're a "defeatometer" that makes things more predictable. They inform you that things are starting to get dire and but you've couple of turns to course correct. And I think this is mostly a good thing, even if it might lessen the tension of each roll a bit. And it was actually Rolemaster that made me appreciate how D&D does things. Having your brand new character one-shotted by the first attack of the first monster or your character one-shotting the supposed big bad when they are first introduced just isn't fun to me. (Yes, both of these happened.)</p><p></p><p>And I am not even sure it flattens the overall tension, it just becomes more of a longer term suspense as you look the hit points to dwindle. In game like Rolemaster it is harder to get invested in the course the battle takes, as a lucky roll might completely change the situation any moment.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9763320, member: 7025508"] Sure, but I think having this sort of buffer is the point of D&D style hit point. They're a "defeatometer" that makes things more predictable. They inform you that things are starting to get dire and but you've couple of turns to course correct. And I think this is mostly a good thing, even if it might lessen the tension of each roll a bit. And it was actually Rolemaster that made me appreciate how D&D does things. Having your brand new character one-shotted by the first attack of the first monster or your character one-shotting the supposed big bad when they are first introduced just isn't fun to me. (Yes, both of these happened.) And I am not even sure it flattens the overall tension, it just becomes more of a longer term suspense as you look the hit points to dwindle. In game like Rolemaster it is harder to get invested in the course the battle takes, as a lucky roll might completely change the situation any moment. [/QUOTE]
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Hit Points are a great mechanic
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