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General Tabletop Discussion
*Dungeons & Dragons
Hit Points are a great mechanic
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<blockquote data-quote="Micah Sweet" data-source="post: 9763970" data-attributes="member: 6747251"><p>Of course, all of this assumes that purpose of play is to create a narrative, with the PCs as main characters, which naturally means following narrative tropes and customs (or deliberately subverting them, another kind of trope). This may be a currently popular assumption, and there's nothing bad about it, but it isn't the only reason to play RPGs. It just isn't. </p><p></p><p>So the above doesn't cover every viable way to play, just the most popular one. Some of us want injuries that last longer than a day to be a thing. Some of us are good with longer recovery, either by skipping ahead in the timeline or playing another character for a time. To my mind, the hit point system is fine for most things, great in fact, <em>provided</em> that a mechanism for longer-term injury exists. I prefer a determination of real injury be made after the character reaches zero hp and someone can check on them. Regular hit point recovery healing won't fix real injury in this system once its been determined, but higher level effects could. Other than that, rest and active care.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9763970, member: 6747251"] Of course, all of this assumes that purpose of play is to create a narrative, with the PCs as main characters, which naturally means following narrative tropes and customs (or deliberately subverting them, another kind of trope). This may be a currently popular assumption, and there's nothing bad about it, but it isn't the only reason to play RPGs. It just isn't. So the above doesn't cover every viable way to play, just the most popular one. Some of us want injuries that last longer than a day to be a thing. Some of us are good with longer recovery, either by skipping ahead in the timeline or playing another character for a time. To my mind, the hit point system is fine for most things, great in fact, [I]provided[/I] that a mechanism for longer-term injury exists. I prefer a determination of real injury be made after the character reaches zero hp and someone can check on them. Regular hit point recovery healing won't fix real injury in this system once its been determined, but higher level effects could. Other than that, rest and active care. [/QUOTE]
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Hit Points are a great mechanic
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