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General Tabletop Discussion
*Dungeons & Dragons
Hit Points as a Ki Force Shield or a Life Force Field
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<blockquote data-quote="Ilbranteloth" data-source="post: 7266382" data-attributes="member: 6778044"><p>Yes, I'm talking about house rules.</p><p></p><p>Because RAW, the rules don't mechanically support in-game effects from lower hit points. Either you have x number of hit points, or you're at 0, unconscious and dying. There's no battle fatigue. No being slowed or staggered from taking more than 50% of your hit points, nothing until you reach 0 hp.</p><p></p><p>While the explanation might sound complicated, it's really not. And it's designed to support exactly what's missing with hit points:</p><p></p><p>When you suffer a critical hit, you make a Dexterity or Constitution saving throw (although we've been discussing using your primary stat saving throw instead), the DC = 8 + the attack modifier of the attack that hit you. If you fail, you're wounded.</p><p></p><p>If you are reduced to 0 hit points, you're wounded.</p><p></p><p>If you're wounded, you suffer 1 level of exhaustion, and make a death save each round. If you fail, it gets one level worse. If you're hit, it's automatically a critical hit that inflicts one more level, two if you fail the saving throw against the critical hit. If you succeed on 3 non-consecutive saves, then you don't have to make saving throws anymore. You can heal it with a healing kit, the medicine skill, or a spell. It also heals with a short rest.</p><p></p><p>It uses the existing 5e exhaustion track, and the death save mechanic with a different ratio.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7266382, member: 6778044"] Yes, I'm talking about house rules. Because RAW, the rules don't mechanically support in-game effects from lower hit points. Either you have x number of hit points, or you're at 0, unconscious and dying. There's no battle fatigue. No being slowed or staggered from taking more than 50% of your hit points, nothing until you reach 0 hp. While the explanation might sound complicated, it's really not. And it's designed to support exactly what's missing with hit points: When you suffer a critical hit, you make a Dexterity or Constitution saving throw (although we've been discussing using your primary stat saving throw instead), the DC = 8 + the attack modifier of the attack that hit you. If you fail, you're wounded. If you are reduced to 0 hit points, you're wounded. If you're wounded, you suffer 1 level of exhaustion, and make a death save each round. If you fail, it gets one level worse. If you're hit, it's automatically a critical hit that inflicts one more level, two if you fail the saving throw against the critical hit. If you succeed on 3 non-consecutive saves, then you don't have to make saving throws anymore. You can heal it with a healing kit, the medicine skill, or a spell. It also heals with a short rest. It uses the existing 5e exhaustion track, and the death save mechanic with a different ratio. [/QUOTE]
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Hit Points as a Ki Force Shield or a Life Force Field
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