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General Tabletop Discussion
*Dungeons & Dragons
Hit Points as a Spendable Resource (Feels bad even for non-meat HP?)
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<blockquote data-quote="Fanaelialae" data-source="post: 8864961" data-attributes="member: 53980"><p>I think it's challenging from a design perspective. Not impossible, but definitely challenging.</p><p></p><p>Having seen that type of mechanic in plenty of video games (as well as occasionally in RPGs), the biggest issue with it is that I think it has a narrow sweet spot (which becomes practically impossible to hit if you're rolling HP).</p><p></p><p>HP help you survive, so they have a discrete value even if you can't spend them on anything else. Charge too many HP for too weak an effect, and it becomes a trap that anyone with good sense avoids using. Charge too few HP and it becomes easily spammable.</p><p></p><p>Resources that are only used for one thing (spell slots) are far easier to dial in correctly, because they're not trying to do double duty. If you have X spell slots, you can cast X spells per day. If you have X hit points, you can use Y hp powered abilities per day - D (amount of damage you take) + H (healing received). It's a LOT harder to get right.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8864961, member: 53980"] I think it's challenging from a design perspective. Not impossible, but definitely challenging. Having seen that type of mechanic in plenty of video games (as well as occasionally in RPGs), the biggest issue with it is that I think it has a narrow sweet spot (which becomes practically impossible to hit if you're rolling HP). HP help you survive, so they have a discrete value even if you can't spend them on anything else. Charge too many HP for too weak an effect, and it becomes a trap that anyone with good sense avoids using. Charge too few HP and it becomes easily spammable. Resources that are only used for one thing (spell slots) are far easier to dial in correctly, because they're not trying to do double duty. If you have X spell slots, you can cast X spells per day. If you have X hit points, you can use Y hp powered abilities per day - D (amount of damage you take) + H (healing received). It's a LOT harder to get right. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Hit Points as a Spendable Resource (Feels bad even for non-meat HP?)
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