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Hit points as luck
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<blockquote data-quote="Retros_x" data-source="post: 9755151" data-attributes="member: 7033171"><p>Why would you need to remember me of something I never claimed otherwise?</p><p></p><p>Exactly what I described and what I want, physical hits that cause physical damage. So thanks for agreeing with me I guess? An Axe hit should be some sort of physical hit and not "you need to dodge so close that you are out of breath and your luck is going away". If your character dodges in the narrative, the enemy did roll lower than your AC (in D&D at least).</p><p></p><p>I never had a player describe their PC with 5 out of 75 HP left as "out of luck, (only) out of breath, homesick, depressed, hurt in the soul" or whatever non-physical harm I've read in this thread already. They all describe damage mostly as flesh with out of breath and tired being on top of it, as it would come naturally when being severly wounded. But never only that without blood. It doesn't make sense and its not the fantasy most players have.</p><p></p><p>I want to emphasize that I am mainly talking about D&D and D&D likes. If you have a way more narrative game that is in itself more abstract and doesnt have a tactical combat system, this whole HP as non flesh-and blood energy can work much better IMO.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9755151, member: 7033171"] Why would you need to remember me of something I never claimed otherwise? Exactly what I described and what I want, physical hits that cause physical damage. So thanks for agreeing with me I guess? An Axe hit should be some sort of physical hit and not "you need to dodge so close that you are out of breath and your luck is going away". If your character dodges in the narrative, the enemy did roll lower than your AC (in D&D at least). I never had a player describe their PC with 5 out of 75 HP left as "out of luck, (only) out of breath, homesick, depressed, hurt in the soul" or whatever non-physical harm I've read in this thread already. They all describe damage mostly as flesh with out of breath and tired being on top of it, as it would come naturally when being severly wounded. But never only that without blood. It doesn't make sense and its not the fantasy most players have. I want to emphasize that I am mainly talking about D&D and D&D likes. If you have a way more narrative game that is in itself more abstract and doesnt have a tactical combat system, this whole HP as non flesh-and blood energy can work much better IMO. [/QUOTE]
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