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Hit Points at half?
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<blockquote data-quote="bbjore" data-source="post: 5468082" data-attributes="member: 27539"><p>I play with a group of up to 8 people, so to speed things up we reduced just monster HP to 50%, doubled the rate their powers recharge, and basically doubled their at-will damage (it's actually scaled slightly based on whether the original attack was low or high damage). I also had to double PC resistances & regenerations, that way they had a similar amount of utility.</p><p></p><p>We like it. Combat lasts about four rounds, which is nice, but it is much more deadly. I drop a PC below zero pretty much every encounter. But there's enough of them around that it isn't to problematic. A rogue pulling out all the stops with a daily, AP, and a minor action attack will kill a standard mook no problem, and a striker will drop most standards in two rounds. It works even better with a smaller number of PCs, 4-5 PCs vs. 4-5 monsters goes really fast. Do this, and always keep your monsters at the same level as the PCs (challenge them with more monsters, solos, & elites), and combat will definitely not feel like a grind. It will however, feel much more dangerous, which your players also might not like. Just start small, and slowly ramp up your encounter level until you find the right mix.</p><p></p><p>On a side note, if your players think more than one round is too long to kill a standard mook, remind them a round is only 6 seconds. In real life, it is very difficult for someone to actually die in 6 seconds of fighting.</p></blockquote><p></p>
[QUOTE="bbjore, post: 5468082, member: 27539"] I play with a group of up to 8 people, so to speed things up we reduced just monster HP to 50%, doubled the rate their powers recharge, and basically doubled their at-will damage (it's actually scaled slightly based on whether the original attack was low or high damage). I also had to double PC resistances & regenerations, that way they had a similar amount of utility. We like it. Combat lasts about four rounds, which is nice, but it is much more deadly. I drop a PC below zero pretty much every encounter. But there's enough of them around that it isn't to problematic. A rogue pulling out all the stops with a daily, AP, and a minor action attack will kill a standard mook no problem, and a striker will drop most standards in two rounds. It works even better with a smaller number of PCs, 4-5 PCs vs. 4-5 monsters goes really fast. Do this, and always keep your monsters at the same level as the PCs (challenge them with more monsters, solos, & elites), and combat will definitely not feel like a grind. It will however, feel much more dangerous, which your players also might not like. Just start small, and slowly ramp up your encounter level until you find the right mix. On a side note, if your players think more than one round is too long to kill a standard mook, remind them a round is only 6 seconds. In real life, it is very difficult for someone to actually die in 6 seconds of fighting. [/QUOTE]
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