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Hit Points at half?
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<blockquote data-quote="keterys" data-source="post: 5471404" data-attributes="member: 43019"><p>Heh, fair enough. I guess what I'm saying is... if some groups are wanting to halve the hp, and other groups you need to increase by half the hp (honest, it's recommended in one of the LFR modules for groups like that), it'd be useful to have a more firm idea of what the actual goal is and how much damage they're doing.</p><p></p><p>An 8th level monster has about 90hp, give or take. How much work do you want an 8th level striker to have to go through to kill the monster? If it's pretty easy, then a group of 5 strikers can alpha strike an entire group off the map every combat.</p><p></p><p>Let's say you've got an 8th level Scout focused on dealing damage - 1d8 or 1d6 base damage, 20 stat, +2 weapon that crits for 2d8, +2 item bonus, +1 weapon focus, +1 two-weapon fighting, with CA +1 light blade expertise & stance that grants +2 dmg... so base damage 1d8+14, two attacks and a power strike nets you 2d8+1d6+28, or an average (40.5) of just under half of the monster's hp (45) before factoring misses. If he crits on one attack, 56.5 damage, crits on both it's 68 damage. </p><p></p><p>A thief in a similar setup would be backstabbing for 3d8+2d6+14, or 34.5 avg, 59 crit - with the note that the thief is extremely unlikely to miss with backstabs.</p><p></p><p>If either APs, add 1d8+14 (18.5) damage, 31 crit.</p><p></p><p>So that gives us an expected range of 34.5 - 40.5, an easy burst (AP) of 53-59, and a 'Yay crits!' of 56.5 - 90. All without having a leader to Decisive Tactics or Inspired Belligerence, or grant a free basic attack (Bravura), etc. A group of such strikers will drop an equal number of monsters in 2 rounds, every combat, in theory.</p><p></p><p>If you change the whole equation so instead it's a paladin with no damage feats, then he's doing 2d8+6, and that's a lot less notable. Either way, bam, halving hp might be too much to do all at once, and you might be able to just use a lot more artillery or skirmishers, or less elites and solos where it really is a lot more like chipping away at hp.</p></blockquote><p></p>
[QUOTE="keterys, post: 5471404, member: 43019"] Heh, fair enough. I guess what I'm saying is... if some groups are wanting to halve the hp, and other groups you need to increase by half the hp (honest, it's recommended in one of the LFR modules for groups like that), it'd be useful to have a more firm idea of what the actual goal is and how much damage they're doing. An 8th level monster has about 90hp, give or take. How much work do you want an 8th level striker to have to go through to kill the monster? If it's pretty easy, then a group of 5 strikers can alpha strike an entire group off the map every combat. Let's say you've got an 8th level Scout focused on dealing damage - 1d8 or 1d6 base damage, 20 stat, +2 weapon that crits for 2d8, +2 item bonus, +1 weapon focus, +1 two-weapon fighting, with CA +1 light blade expertise & stance that grants +2 dmg... so base damage 1d8+14, two attacks and a power strike nets you 2d8+1d6+28, or an average (40.5) of just under half of the monster's hp (45) before factoring misses. If he crits on one attack, 56.5 damage, crits on both it's 68 damage. A thief in a similar setup would be backstabbing for 3d8+2d6+14, or 34.5 avg, 59 crit - with the note that the thief is extremely unlikely to miss with backstabs. If either APs, add 1d8+14 (18.5) damage, 31 crit. So that gives us an expected range of 34.5 - 40.5, an easy burst (AP) of 53-59, and a 'Yay crits!' of 56.5 - 90. All without having a leader to Decisive Tactics or Inspired Belligerence, or grant a free basic attack (Bravura), etc. A group of such strikers will drop an equal number of monsters in 2 rounds, every combat, in theory. If you change the whole equation so instead it's a paladin with no damage feats, then he's doing 2d8+6, and that's a lot less notable. Either way, bam, halving hp might be too much to do all at once, and you might be able to just use a lot more artillery or skirmishers, or less elites and solos where it really is a lot more like chipping away at hp. [/QUOTE]
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