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Hit Points at half?
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<blockquote data-quote="eriktheguy" data-source="post: 5475058" data-attributes="member: 83662"><p>I'm looking for a way to install some 3e style battles into my 4e game. The idea is to use monsters with much less hp without having to resort to minions (or bloodied/elite minions). The lower life totals in monster manual 3 are great for most fights, but I want some fights to be even faster. I want to throw more monsters at my PCs with less HP, for a shorter battle that is still a threat.</p><p></p><p>My instinct is to use monsters with HP/damage stats similar to monster manual 3, then to cut HP in half. I figure that two encounters of 5 standard half-hp monsters, or one encounter of 7-8 of these monsters, should be equivalent to an encounter of 5 full hp monsters. The half-HP encounters should be much shorter. A hard encounter can use 10 of these half-HP standards. (all numbers are for a 5 player party).</p><p></p><p>This puts same-level skirmishers in the HP range where a striker can kill them with a decent encounter or daily, and almost anyone can kill them with a decent crit.</p><p></p><p>So this is pretty similar to your idea. I'm going to give it a shot this Friday.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5475058, member: 83662"] I'm looking for a way to install some 3e style battles into my 4e game. The idea is to use monsters with much less hp without having to resort to minions (or bloodied/elite minions). The lower life totals in monster manual 3 are great for most fights, but I want some fights to be even faster. I want to throw more monsters at my PCs with less HP, for a shorter battle that is still a threat. My instinct is to use monsters with HP/damage stats similar to monster manual 3, then to cut HP in half. I figure that two encounters of 5 standard half-hp monsters, or one encounter of 7-8 of these monsters, should be equivalent to an encounter of 5 full hp monsters. The half-HP encounters should be much shorter. A hard encounter can use 10 of these half-HP standards. (all numbers are for a 5 player party). This puts same-level skirmishers in the HP range where a striker can kill them with a decent encounter or daily, and almost anyone can kill them with a decent crit. So this is pretty similar to your idea. I'm going to give it a shot this Friday. [/QUOTE]
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Hit Points at half?
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