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Hit Points at half?
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<blockquote data-quote="eriktheguy" data-source="post: 5485165" data-attributes="member: 83662"><p>I would also up monster HP in older editions. Most party-level-CR monsters would die in the 2nd round of the fight if I didn't. Basically anything that wasn't a dragon or similarly tanky monster needed it. And I won't start to talk about disparity of monsters with the same CR.</p><p></p><p>But in 4e the issue is that after players run out of encounter and daily powers, the monsters are still alive. The players whack at them with at-wills for a few more rounds, and it becomes a grindfest. Many threads around here detail it more closely.</p><p></p><p>Monster manual 3 was a vast improvement over the first two, monsters deal more damage and have less HP. For many groups this is fine. Others reduce HP to 75% or even 50%.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5485165, member: 83662"] I would also up monster HP in older editions. Most party-level-CR monsters would die in the 2nd round of the fight if I didn't. Basically anything that wasn't a dragon or similarly tanky monster needed it. And I won't start to talk about disparity of monsters with the same CR. But in 4e the issue is that after players run out of encounter and daily powers, the monsters are still alive. The players whack at them with at-wills for a few more rounds, and it becomes a grindfest. Many threads around here detail it more closely. Monster manual 3 was a vast improvement over the first two, monsters deal more damage and have less HP. For many groups this is fine. Others reduce HP to 75% or even 50%. [/QUOTE]
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Hit Points at half?
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