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General Tabletop Discussion
*Dungeons & Dragons
Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="Voadam" data-source="post: 9251324" data-attributes="member: 2209"><p>3.0 had a big difference from 3.5 in some outsider design for a lot of fiends that had a big effect on hp. In general 3.0 monster outsiders had lots of spell like abilities but the same HD they had in AD&D. So they were essentially glass cannon wizards with low hp and high spells with a high CR. 3.5 took a bunch of fiends and made them much more able to stand up to blows at their CR, usually by bumping up their HD at the cost of some spell like abilities.</p><p></p><p>A 3.0 Vrock had 8 HD the same as in AD&D. In 3.0 it had 60 hp and a CR of 13.</p><p></p><p>a 3.5 Vrock had 10 HD, for 115 hp at a CR of 9.</p><p></p><p>In 3.0 a vrock had "Spell-Like Abilities: At will: darkness, desecrate, detect good, detect magic, mass charm, mirror image, telekinesis, and teleport without error (self plus 50 pounds of objects only). These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level)."</p><p></p><p>In 3.5 they lose the at will mass charm, darkness, desecrate and detects: "Spell-Like Abilities: At will—mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only); 1/day—heroism. Caster level 12th. The save DCs are Charisma-based."</p><p></p><p>Succubi were an exception in being mostly the same in 3.0 and 3.5 with at will suggestions and AD&D 6HD for 33 hp for a fairly wizardy vulnerable charmer feel. Pathfinder 1e continued the 3.5 trend and bumped them up to 10 HD and 84 hp at a CR 7</p></blockquote><p></p>
[QUOTE="Voadam, post: 9251324, member: 2209"] 3.0 had a big difference from 3.5 in some outsider design for a lot of fiends that had a big effect on hp. In general 3.0 monster outsiders had lots of spell like abilities but the same HD they had in AD&D. So they were essentially glass cannon wizards with low hp and high spells with a high CR. 3.5 took a bunch of fiends and made them much more able to stand up to blows at their CR, usually by bumping up their HD at the cost of some spell like abilities. A 3.0 Vrock had 8 HD the same as in AD&D. In 3.0 it had 60 hp and a CR of 13. a 3.5 Vrock had 10 HD, for 115 hp at a CR of 9. In 3.0 a vrock had "Spell-Like Abilities: At will: darkness, desecrate, detect good, detect magic, mass charm, mirror image, telekinesis, and teleport without error (self plus 50 pounds of objects only). These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level)." In 3.5 they lose the at will mass charm, darkness, desecrate and detects: "Spell-Like Abilities: At will—mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only); 1/day—heroism. Caster level 12th. The save DCs are Charisma-based." Succubi were an exception in being mostly the same in 3.0 and 3.5 with at will suggestions and AD&D 6HD for 33 hp for a fairly wizardy vulnerable charmer feel. Pathfinder 1e continued the 3.5 trend and bumped them up to 10 HD and 84 hp at a CR 7 [/QUOTE]
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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