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General Tabletop Discussion
*Dungeons & Dragons
Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="ECMO3" data-source="post: 9251354" data-attributes="member: 7030563"><p>I think the main reason combat is bogged down has nothing to do with hit points or attacks. It is the turn system and action system. It gets to your turn and you decide what to do for your action and your move and occasionally your bonus action. Then it goes to the next persons turn and they do the same thing over and over and over. Then maybe you stick a reaction in here and there on top of that.</p><p></p><p>The wy to speed up combat is do it like 1E. Everyone states their intentions at the start of a round. Then roll initiative for that round and everyone does what they said using a specific sequence - winners ranged attacks, losers ranged attacks, winners movement, losers movement, winners melee attacks, losers melee attacks, winners other actions, losers other actions if someone can't do something because someone else did something (I am going to run up and stab the troll ... but the troll won initiative and moved to far away), in that case you get to do nothing. </p><p></p><p>No deciding turn after turn based on what everyone else did so far. Such combats are much much faster, but less tactical and less immersive IMO.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9251354, member: 7030563"] I think the main reason combat is bogged down has nothing to do with hit points or attacks. It is the turn system and action system. It gets to your turn and you decide what to do for your action and your move and occasionally your bonus action. Then it goes to the next persons turn and they do the same thing over and over and over. Then maybe you stick a reaction in here and there on top of that. The wy to speed up combat is do it like 1E. Everyone states their intentions at the start of a round. Then roll initiative for that round and everyone does what they said using a specific sequence - winners ranged attacks, losers ranged attacks, winners movement, losers movement, winners melee attacks, losers melee attacks, winners other actions, losers other actions if someone can't do something because someone else did something (I am going to run up and stab the troll ... but the troll won initiative and moved to far away), in that case you get to do nothing. No deciding turn after turn based on what everyone else did so far. Such combats are much much faster, but less tactical and less immersive IMO. [/QUOTE]
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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