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General Tabletop Discussion
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="Neonchameleon" data-source="post: 9252677" data-attributes="member: 87792"><p>"Better" <em>on what scale and compared to what?</em></p><ul> <li data-xf-list-type="ul">Compared to the hit points of an equivalent target? Yes. (My normal comparison here is that an AD&D ogre had 19hp, a 3.X ogre had 29hp, and a 5e ogre had 59 hp)</li> <li data-xf-list-type="ul">Compared to significant and meaningful threats? Thanks to the magic of bounded accuracy low level monsters like goblins are a <em>much</em> more meaningful threat to 10th level characters in 5e than they are in 3.5. And fireball will nuke them whether they save or not.</li> <li data-xf-list-type="ul">Compared to offensive save-or-suck spells of similar level? Spell save DCs are harder in 3.5 (10+ Stat (unbounded) + Spell level + modifiers vs 8 + Prof + Stat). More importantly there's Concentration - and save or suck spells generally do less; some examples are below<ul> <li data-xf-list-type="ul">Stinking Cloud on a failed save costs you your action in 5e; in 3.5 you also lose it for 1d4 +1 rounds after you leave.</li> <li data-xf-list-type="ul">Blindness gives a save every round in 5e and ends after a minute; in 3.5 it's permanent until dispelled if you fail your save</li> <li data-xf-list-type="ul">Slow in 5e gives a save every round and lets you move at half speed <em>and</em> use your action or your bonus action; in 3.5 you can move at half speed <em>or</em> take an action. And you get one save.</li> </ul></li> <li data-xf-list-type="ul">Compared to the higher level spells a high level wizard can cast? By comparison there simply aren't many objectively better spells a 5e wizard can cast than fireball. Comparing Int 20 level 9 evocation wizards in 5e and 3.5<ul> <li data-xf-list-type="ul">In 5e you get 1 5th level spell, 3 4th, 3 3rd, 3 2nd, and 4 1st. Plus five spell levels from Arcane Recovery</li> <li data-xf-list-type="ul">In 3.5 you get 3 5th level (1 from specialisation, 1 from Int), 4 4th, 5 3rd, and 6 each of 2nd and 1st.</li> <li data-xf-list-type="ul">It gets even more extreme at high level (and with the 3.5 wizard's Int continuing to go up); ignoring Arcane Recovery a level 17 5e wizard can cast 6 level 3-4 spells/day and another 6 at level 5+ for a total of 12. Meanwhile a high Int 3.5 wizard might be able to cast 6 spells per spell level per day from level 3-6 and another 12 spells at level 7+for a total of 36 spells that should be at least as good as fireball.</li> </ul></li> </ul><p>And no, 3.5 did not get hit points right. If you take 3.5 hit points and then use 5e casters <em>that</em> might be right.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9252677, member: 87792"] "Better" [I]on what scale and compared to what?[/I] [LIST] [*]Compared to the hit points of an equivalent target? Yes. (My normal comparison here is that an AD&D ogre had 19hp, a 3.X ogre had 29hp, and a 5e ogre had 59 hp) [*]Compared to significant and meaningful threats? Thanks to the magic of bounded accuracy low level monsters like goblins are a [I]much[/I] more meaningful threat to 10th level characters in 5e than they are in 3.5. And fireball will nuke them whether they save or not. [*]Compared to offensive save-or-suck spells of similar level? Spell save DCs are harder in 3.5 (10+ Stat (unbounded) + Spell level + modifiers vs 8 + Prof + Stat). More importantly there's Concentration - and save or suck spells generally do less; some examples are below [LIST] [*]Stinking Cloud on a failed save costs you your action in 5e; in 3.5 you also lose it for 1d4 +1 rounds after you leave. [*]Blindness gives a save every round in 5e and ends after a minute; in 3.5 it's permanent until dispelled if you fail your save [*]Slow in 5e gives a save every round and lets you move at half speed [I]and[/I] use your action or your bonus action; in 3.5 you can move at half speed [I]or[/I] take an action. And you get one save. [/LIST] [*]Compared to the higher level spells a high level wizard can cast? By comparison there simply aren't many objectively better spells a 5e wizard can cast than fireball. Comparing Int 20 level 9 evocation wizards in 5e and 3.5 [LIST] [*]In 5e you get 1 5th level spell, 3 4th, 3 3rd, 3 2nd, and 4 1st. Plus five spell levels from Arcane Recovery [*]In 3.5 you get 3 5th level (1 from specialisation, 1 from Int), 4 4th, 5 3rd, and 6 each of 2nd and 1st. [*]It gets even more extreme at high level (and with the 3.5 wizard's Int continuing to go up); ignoring Arcane Recovery a level 17 5e wizard can cast 6 level 3-4 spells/day and another 6 at level 5+ for a total of 12. Meanwhile a high Int 3.5 wizard might be able to cast 6 spells per spell level per day from level 3-6 and another 12 spells at level 7+for a total of 36 spells that should be at least as good as fireball. [/LIST] [/LIST] And no, 3.5 did not get hit points right. If you take 3.5 hit points and then use 5e casters [I]that[/I] might be right. [/QUOTE]
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