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General Tabletop Discussion
*Dungeons & Dragons
Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="Celebrim" data-source="post: 9253514" data-attributes="member: 4937"><p>I've actually written about that elsewhere. For example: <a href="https://www.enworld.org/threads/a-guide-to-1e-ad-d-monsters-to-challenge-a-party-of-13th-level-and-higher.535699/" target="_blank">https://www.enworld.org/threads/a-guide-to-1e-ad-d-monsters-to-challenge-a-party-of-13th-level-and-higher.535699/</a></p><p></p><p>The truth though is all game systems are designed around situations where the 'bonus' to a roll is significantly smaller than span of fortune available from the fortune mechanic. In D20 this means the design is built around situations where your bonus on the D20 check is rather smaller than 19, and probably not larger than 10 or so. Any game system starts breaking down when the fortune is a rather small input to adjudication or where the range between bonuses of participants becomes large. It's not just a D&D thing. It has to do with the mechanics of playing well together and having reasonable expectations of failure or success.</p><p></p><p>3E also got weird if you leveled too high. </p><p></p><p></p><p></p><p>I wouldn't put that down as a major problem with 3E high level play. The biggest problems IMO have to do with saving throw progression and the fall out effects of that for example that "save or suck" gets progressively and exponentially more and more powerful the higher level you get. The other problems have to do with increasing numbers of things that do not have stats but are stated as absolutes rather than quantities - things like "immunities" for example.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9253514, member: 4937"] I've actually written about that elsewhere. For example: [URL]https://www.enworld.org/threads/a-guide-to-1e-ad-d-monsters-to-challenge-a-party-of-13th-level-and-higher.535699/[/URL] The truth though is all game systems are designed around situations where the 'bonus' to a roll is significantly smaller than span of fortune available from the fortune mechanic. In D20 this means the design is built around situations where your bonus on the D20 check is rather smaller than 19, and probably not larger than 10 or so. Any game system starts breaking down when the fortune is a rather small input to adjudication or where the range between bonuses of participants becomes large. It's not just a D&D thing. It has to do with the mechanics of playing well together and having reasonable expectations of failure or success. 3E also got weird if you leveled too high. I wouldn't put that down as a major problem with 3E high level play. The biggest problems IMO have to do with saving throw progression and the fall out effects of that for example that "save or suck" gets progressively and exponentially more and more powerful the higher level you get. The other problems have to do with increasing numbers of things that do not have stats but are stated as absolutes rather than quantities - things like "immunities" for example. [/QUOTE]
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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