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Hit Points. Did 3.0 Or 3.5 Get it Right?
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<blockquote data-quote="Celebrim" data-source="post: 9253522" data-attributes="member: 4937"><p>I would go even further than that. As I implement "class" now, it's not even your profession but rather in most cases an abstract marker of a group of problem-solving skills commonly learned or taught together. If you look at my homebrew classes, they are all intended to cover a wide variety of professions and backgrounds from the mundane to the extraordinary. What they are intended to indicate is that most people have a fairly wide variety of experiences but perhaps not unlimited resources for learning how to deal with challenges, as well as having professional training to reinforce what they do regular or are good at. But they do little to force you to have any particular background. In fact, my homebrew classes scrub background specifics out of the class - Fanatic replacing Barbarian, Hunter replacing Ranger, Shaman replacing Druid, Champion replacing Paladin, etc. That 1e AD&Dism where class equals profession and so you need Merchant, Smith, Sentinel, Duelist, Mariner, and so forth as classes to cover professional skills not covered by another class goes away, as does the assumption that your berserker grew up in a rural background or that your hunter is a good-aligned nature loving spellcaster.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9253522, member: 4937"] I would go even further than that. As I implement "class" now, it's not even your profession but rather in most cases an abstract marker of a group of problem-solving skills commonly learned or taught together. If you look at my homebrew classes, they are all intended to cover a wide variety of professions and backgrounds from the mundane to the extraordinary. What they are intended to indicate is that most people have a fairly wide variety of experiences but perhaps not unlimited resources for learning how to deal with challenges, as well as having professional training to reinforce what they do regular or are good at. But they do little to force you to have any particular background. In fact, my homebrew classes scrub background specifics out of the class - Fanatic replacing Barbarian, Hunter replacing Ranger, Shaman replacing Druid, Champion replacing Paladin, etc. That 1e AD&Dism where class equals profession and so you need Merchant, Smith, Sentinel, Duelist, Mariner, and so forth as classes to cover professional skills not covered by another class goes away, as does the assumption that your berserker grew up in a rural background or that your hunter is a good-aligned nature loving spellcaster. [/QUOTE]
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Hit Points. Did 3.0 Or 3.5 Get it Right?
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