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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Toras" data-source="post: 4627816" data-attributes="member: 13626"><p>The problem I have always had with hit points, beyond that fact that sprained ankles tend not to be even slight metal. (And lo, did I not stub my toe mightly upon yon foe and didst feel the agony of it. Yet I shall preserver through the pain and slay my foe anon)</p><p></p><p>Sometimes, you need to know if you hurt someone or got her in a specific fashion. If I harpoon someone, the difference between them being speared and them hurting themselves avoiding the blow becomes quite important. As does it if I'm using fire and they are carrying oil. </p><p></p><p>Put another way, I and my enemy are dueling with poison blades. Wence are we poisoned?</p><p></p><p>I have always thought it might be interesting to run it straight, essential making HP and healing surges exactly like what they sound and making the character's men and women part from others. Fated or something similar. The fighter rises Jason Voorhees style after his Boromir style exit. They've already made PCs different, but you can take it a step further and make that a story point. Let them be marked or something similar, and let them be loved or feared in equal number.</p></blockquote><p></p>
[QUOTE="Toras, post: 4627816, member: 13626"] The problem I have always had with hit points, beyond that fact that sprained ankles tend not to be even slight metal. (And lo, did I not stub my toe mightly upon yon foe and didst feel the agony of it. Yet I shall preserver through the pain and slay my foe anon) Sometimes, you need to know if you hurt someone or got her in a specific fashion. If I harpoon someone, the difference between them being speared and them hurting themselves avoiding the blow becomes quite important. As does it if I'm using fire and they are carrying oil. Put another way, I and my enemy are dueling with poison blades. Wence are we poisoned? I have always thought it might be interesting to run it straight, essential making HP and healing surges exactly like what they sound and making the character's men and women part from others. Fated or something similar. The fighter rises Jason Voorhees style after his Boromir style exit. They've already made PCs different, but you can take it a step further and make that a story point. Let them be marked or something similar, and let them be loved or feared in equal number. [/QUOTE]
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Hit Points & Healing Surges Finally Explained!
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