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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Kzach" data-source="post: 4628007" data-attributes="member: 56189"><p>I like the cut of your jib, dear sir, and would like to subscribe to your newsletter.</p><p></p><p>Or at the very least, have you as a player so I don't have to put up with whiny realists in a fantasy simulation game.</p><p></p><p></p><p></p><p>The problem you have is a binary thought process. It doesn't have to be an either/or situation. Possible grey areas are the threat of the poison, or the poison doesn't have to be deadly just because it's hit the bloodstream. It could just represent an amount by which it weakens the character for a short period before their kidneys process it.</p><p></p><p>Whatever. Point is, use a little imagination.</p><p></p><p></p><p></p><p>Not really the point of the thread.</p><p></p><p>I'm tired of players arguing or making fun of my efforts in game to be creative and interpret 'damage' in a variety of different and interesting ways to accommodate the abstraction.</p><p></p><p>So the fact that a D&D designer, nay, Mr. Mike Mearls himself, the man, the legend, the icon of D&D design, has officially stated in a podcast that hit points and damage and healing surges aren't meant to be taken literally and that one should use a bit of imagination to interpret them, goes a long way towards backing up my efforts in games I run.</p><p></p><p>This makes me happy.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4628007, member: 56189"] I like the cut of your jib, dear sir, and would like to subscribe to your newsletter. Or at the very least, have you as a player so I don't have to put up with whiny realists in a fantasy simulation game. The problem you have is a binary thought process. It doesn't have to be an either/or situation. Possible grey areas are the threat of the poison, or the poison doesn't have to be deadly just because it's hit the bloodstream. It could just represent an amount by which it weakens the character for a short period before their kidneys process it. Whatever. Point is, use a little imagination. Not really the point of the thread. I'm tired of players arguing or making fun of my efforts in game to be creative and interpret 'damage' in a variety of different and interesting ways to accommodate the abstraction. So the fact that a D&D designer, nay, Mr. Mike Mearls himself, the man, the legend, the icon of D&D design, has officially stated in a podcast that hit points and damage and healing surges aren't meant to be taken literally and that one should use a bit of imagination to interpret them, goes a long way towards backing up my efforts in games I run. This makes me happy. [/QUOTE]
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