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Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="gizmo33" data-source="post: 4628343" data-attributes="member: 30001"><p>When I started playing DnD, it took my a while to get used to hitpoints. For one, I was used to fantasy/folklore stories where the "king was felled by a single arrow". This couldn't happen in DnD.</p><p> </p><p>But then I figured that in that situation, the king had been "hit" several times, just not "hit". Ok, and I won't worry about the fact (as others have pointed out) that if he had been "hit" by a poison arrow, he'd have to make a save against dying, even if he wasn't "hit".</p><p> </p><p>You couldn't hold someone at bay by pointing an arrow at them. At best, the hand-to-hand fight would start with them being 6 hitpoints down.</p><p> </p><p>And as far as evidence that anyone was actually physically wounded in 1E DnD? IME no one ever broke bones, got blood infection, lost an eye or ear, or had any sort of permanent disability. So seeminly *none* of the realistic things that happen to people when they're hit by weapons happen to DnD characters (either PCs or NPCs) in any edition. Your blood doesn't get in your eyes, your perception doesn't decrease, etc. etc. etc. </p><p> </p><p>So a 10th level character resting in bed gets back 1 hp day? I think he used to. Hopefully I don't have to explain why that doesn't make any sense. But getting back your level (or some approx.) per day of rest can be just as weird. After 1 day of rest, your character has more hitpoints than a peasant, and can run the 100m dash in 5 seconds. So why is he lazying around in bed? At that point you'd be justified in calling him a princess or whatever but then he'd get up and whack you at +20 to hit for a huge amount of damage. Which ironically would further the case that there is absolutely nothing wrong with this guy.</p><p> </p><p>I guess he's not feeling as "lucky" as he was earlier - but that's something that a cleric can heal? Can you imagine him laying in a hospital bed somewhere taking away cures from really injured people because he's feeling "unlucky"?</p><p> </p><p>IMO DnD hitpoints = damage is just weird. It has been in every edition. 4E IMO does nothing to change this - it's just that some people have gotten used to not being challenged on a certain set of standard, but illogical, descriptions that they use for it that 4E no longer supports.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4628343, member: 30001"] When I started playing DnD, it took my a while to get used to hitpoints. For one, I was used to fantasy/folklore stories where the "king was felled by a single arrow". This couldn't happen in DnD. But then I figured that in that situation, the king had been "hit" several times, just not "hit". Ok, and I won't worry about the fact (as others have pointed out) that if he had been "hit" by a poison arrow, he'd have to make a save against dying, even if he wasn't "hit". You couldn't hold someone at bay by pointing an arrow at them. At best, the hand-to-hand fight would start with them being 6 hitpoints down. And as far as evidence that anyone was actually physically wounded in 1E DnD? IME no one ever broke bones, got blood infection, lost an eye or ear, or had any sort of permanent disability. So seeminly *none* of the realistic things that happen to people when they're hit by weapons happen to DnD characters (either PCs or NPCs) in any edition. Your blood doesn't get in your eyes, your perception doesn't decrease, etc. etc. etc. So a 10th level character resting in bed gets back 1 hp day? I think he used to. Hopefully I don't have to explain why that doesn't make any sense. But getting back your level (or some approx.) per day of rest can be just as weird. After 1 day of rest, your character has more hitpoints than a peasant, and can run the 100m dash in 5 seconds. So why is he lazying around in bed? At that point you'd be justified in calling him a princess or whatever but then he'd get up and whack you at +20 to hit for a huge amount of damage. Which ironically would further the case that there is absolutely nothing wrong with this guy. I guess he's not feeling as "lucky" as he was earlier - but that's something that a cleric can heal? Can you imagine him laying in a hospital bed somewhere taking away cures from really injured people because he's feeling "unlucky"? IMO DnD hitpoints = damage is just weird. It has been in every edition. 4E IMO does nothing to change this - it's just that some people have gotten used to not being challenged on a certain set of standard, but illogical, descriptions that they use for it that 4E no longer supports. [/QUOTE]
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