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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Raven Crowking" data-source="post: 4628657" data-attributes="member: 18280"><p>It isn't the concept of healing surges that I find distasteful; it is the execution of that concept in 4e. RCFG uses a mechanic called "shaking it off" which is similar to healing surges in some respects, but avoids the problems I see with WotC's execution of the same basic concept.</p><p></p><p>"Hit points" cannot be taken literally, unless you imagine that D&D beings have some body part (etc.) that we do not. But there is a big difference, IMHO, between "some part of every hit represents actual damage taken by the character" and "every time the character takes damage, you don't know what it represents until it is healed, which, due to the method of healing, defines the nature of the damage."</p><p></p><p>There are some wonderful work-arounds for the 4e hp/hs mechanic that have been shared due to earlier discussion of the same. That these work-arounds exist, however, doesn't mean that WotC's execution didn't suck.</p><p></p><p>IMHO, it did. YMMV. In the end, so long as we are each happy playing games we like, I don't think it really matters.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4628657, member: 18280"] It isn't the concept of healing surges that I find distasteful; it is the execution of that concept in 4e. RCFG uses a mechanic called "shaking it off" which is similar to healing surges in some respects, but avoids the problems I see with WotC's execution of the same basic concept. "Hit points" cannot be taken literally, unless you imagine that D&D beings have some body part (etc.) that we do not. But there is a big difference, IMHO, between "some part of every hit represents actual damage taken by the character" and "every time the character takes damage, you don't know what it represents until it is healed, which, due to the method of healing, defines the nature of the damage." There are some wonderful work-arounds for the 4e hp/hs mechanic that have been shared due to earlier discussion of the same. That these work-arounds exist, however, doesn't mean that WotC's execution didn't suck. IMHO, it did. YMMV. In the end, so long as we are each happy playing games we like, I don't think it really matters. RC [/QUOTE]
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