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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="jensun" data-source="post: 4629355" data-attributes="member: 6504"><p>Spells are not that widget as they stop making sense if you think too hard about them. </p><p></p><p>Consider this example:</p><p></p><p>A 100hp fighter is driven near to death, he is in negative HP. He is healed back to 9hp. He is concious but on a fraction of his total HP.</p><p></p><p>A 10hp fighter is driven near to death, he is in negative hp. He is healed for the same amount as Fighter 1 and is back to 9hp. He is concious and near to peak performance. </p><p></p><p>This does not compute. HP as damage make very little sense. Healing, whether magical or not under such a system makes little sense. </p><p></p><p>HP representing your ability to continue to act, to push yourself past normal endurance or to continue on despite having been blasted, burned, dipped in acid, stabbed gouged or generally blown up makes some sense and is as easily explained using magical restoration of HP as not.</p></blockquote><p></p>
[QUOTE="jensun, post: 4629355, member: 6504"] Spells are not that widget as they stop making sense if you think too hard about them. Consider this example: A 100hp fighter is driven near to death, he is in negative HP. He is healed back to 9hp. He is concious but on a fraction of his total HP. A 10hp fighter is driven near to death, he is in negative hp. He is healed for the same amount as Fighter 1 and is back to 9hp. He is concious and near to peak performance. This does not compute. HP as damage make very little sense. Healing, whether magical or not under such a system makes little sense. HP representing your ability to continue to act, to push yourself past normal endurance or to continue on despite having been blasted, burned, dipped in acid, stabbed gouged or generally blown up makes some sense and is as easily explained using magical restoration of HP as not. [/QUOTE]
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Hit Points & Healing Surges Finally Explained!
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