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Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Beginning of the End" data-source="post: 4629452" data-attributes="member: 55271"><p>Yes, I agree. Taking the coherent and logical mechanics from previous editions of the game (in which all damage meant you had suffered some form of physical injury, while sliding the severity of any individual injury based on a character's total hit points) and revamping them to a new system (in which damage doesn't mean damage) was probably a bad idea.</p><p></p><p>If you're going to so fundamentally change the nature of the mechanic, it would have improved clarity to choose a more appropriate term for the new mechanic.</p><p></p><p>I recommend replacing the term "hit points" with the term "luck points" in 4th Edition. This leads to a coherent model in which a finite amount of daily luck is burnt off whenever a blow would have otherwise have caused incapacitation. Certain magical rites, physical rest, and even the goodwill of others will make someone "feel lucky". Others believe that in that moment in which the sword of death passes a hair's breath from your neck that you can feel the touch of Ashante, Goddess of Luck and Dice.</p><p></p><p>Why do minions only have one hit point? They're just not lucky.</p><p></p><p>Let's all remember the 4th Edition mantra folks: The verisimilitude of the characters and the game world doesn't matter. You should just be happy manipulating the numbers for the sake of manipulating the numbers.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4629452, member: 55271"] Yes, I agree. Taking the coherent and logical mechanics from previous editions of the game (in which all damage meant you had suffered some form of physical injury, while sliding the severity of any individual injury based on a character's total hit points) and revamping them to a new system (in which damage doesn't mean damage) was probably a bad idea. If you're going to so fundamentally change the nature of the mechanic, it would have improved clarity to choose a more appropriate term for the new mechanic. I recommend replacing the term "hit points" with the term "luck points" in 4th Edition. This leads to a coherent model in which a finite amount of daily luck is burnt off whenever a blow would have otherwise have caused incapacitation. Certain magical rites, physical rest, and even the goodwill of others will make someone "feel lucky". Others believe that in that moment in which the sword of death passes a hair's breath from your neck that you can feel the touch of Ashante, Goddess of Luck and Dice. Why do minions only have one hit point? They're just not lucky. Let's all remember the 4th Edition mantra folks: The verisimilitude of the characters and the game world doesn't matter. You should just be happy manipulating the numbers for the sake of manipulating the numbers. [/QUOTE]
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