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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4629739" data-attributes="member: 710"><p>I think the primary mechanic that's creating the "problems" is the fact that you risk dying if you are below 0 hit points and still have hit points. </p><p></p><p>In Warhammer 2e, you never go below 0 hit points. But every hit you take when at 0 hit points risks killing you, since it is considered a critical hit (which is not your D&D critical hit, it's the "your head is crushed by the opponents attack" or "your weapon hand is cut off...". </p><p></p><p>If we'd let hit points merely represent "ability to shrug off serious injury" (and I mean serious injury - scratches are still allowed, to avoid poisoning people only when they are basically dead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), then 0 hit points means you are entirely at the mercy of your enemy. You are too exhausted to roll with it (and maybe even exhausted to act - in Warhammer, you can still do that, but to ensure "compatibility" with the current system, you might not want that). If you are hit, the damage taken means you took a serious injury.</p><p></p><p>The question then becomes how to treat these serious injuries (literally and figuratively. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Healing Surges could still restore hit points - at least as long as you didn't take serious injuries (at that point, you might want to avoid free healing, I don't know.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4629739, member: 710"] I think the primary mechanic that's creating the "problems" is the fact that you risk dying if you are below 0 hit points and still have hit points. In Warhammer 2e, you never go below 0 hit points. But every hit you take when at 0 hit points risks killing you, since it is considered a critical hit (which is not your D&D critical hit, it's the "your head is crushed by the opponents attack" or "your weapon hand is cut off...". If we'd let hit points merely represent "ability to shrug off serious injury" (and I mean serious injury - scratches are still allowed, to avoid poisoning people only when they are basically dead ;) ), then 0 hit points means you are entirely at the mercy of your enemy. You are too exhausted to roll with it (and maybe even exhausted to act - in Warhammer, you can still do that, but to ensure "compatibility" with the current system, you might not want that). If you are hit, the damage taken means you took a serious injury. The question then becomes how to treat these serious injuries (literally and figuratively. ;) ) Healing Surges could still restore hit points - at least as long as you didn't take serious injuries (at that point, you might want to avoid free healing, I don't know.) [/QUOTE]
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