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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Lacyon" data-source="post: 4630188" data-attributes="member: 63046"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Poison in 4E does have it's own attack roll (vs. Fort) - it's generally a followup attack after a normal hit with the poisoned blade, but can be rolled by itself for poison gasses.</p><p> </p><p></p><p> </p><p>Heh. It is used for drowning (after 3 minutes without air, increasing-DC endurance checks for each additional minute, failure = lose a surge that you can't recover until you're able to breathe again).</p><p> </p><p>As for falling, if you're in an encounter, you lose HP and become more likely to fall to attacks. Outside of an encounter, you spend the surges to restore your HP before you get to your next battle. So you're down surges (unless someone used magic that didn't require a surge, but hey, that's magic).</p><p> </p><p>EDIT: Whoops. That was a misread on my part.<img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p> </p><p></p><p> </p><p>Fair enough.</p><p> </p><p></p><p> </p><p>You could do the calculations if you don't like the eyeballing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The math on how much damage at-level critters do per round, while not <em>perfectly</em> consistent, is at least <em>on average</em> consistent.</p><p> </p><p></p><p> </p><p>(A level in 4E is ~10 encounters) </p><p> </p><p>It's more that I'm willing to get the recovery time by means other than enforced long-duration healing times. (Just like, with your system, you could get multi-day adventuring by spreading the encounters out).</p><p> </p><p>In one of the old threads, Mustrum_Ridcully (I think) suggested a system whereby everything works pretty similarly to what 4E does now, except that an extended rest costs a "recovery point" or something in addition to the normal requirements. The PCs have a set number of these "recovery points" that they can use in an adventure, and in order to recover them, they have to take a longer-term rest (say, a week).</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4630188, member: 63046"] :lol: Poison in 4E does have it's own attack roll (vs. Fort) - it's generally a followup attack after a normal hit with the poisoned blade, but can be rolled by itself for poison gasses. Heh. It is used for drowning (after 3 minutes without air, increasing-DC endurance checks for each additional minute, failure = lose a surge that you can't recover until you're able to breathe again). As for falling, if you're in an encounter, you lose HP and become more likely to fall to attacks. Outside of an encounter, you spend the surges to restore your HP before you get to your next battle. So you're down surges (unless someone used magic that didn't require a surge, but hey, that's magic). EDIT: Whoops. That was a misread on my part.:blush: Fair enough. You could do the calculations if you don't like the eyeballing :). The math on how much damage at-level critters do per round, while not [I]perfectly[/I] consistent, is at least [I]on average[/I] consistent. (A level in 4E is ~10 encounters) It's more that I'm willing to get the recovery time by means other than enforced long-duration healing times. (Just like, with your system, you could get multi-day adventuring by spreading the encounters out). In one of the old threads, Mustrum_Ridcully (I think) suggested a system whereby everything works pretty similarly to what 4E does now, except that an extended rest costs a "recovery point" or something in addition to the normal requirements. The PCs have a set number of these "recovery points" that they can use in an adventure, and in order to recover them, they have to take a longer-term rest (say, a week). [/QUOTE]
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