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*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Obryn" data-source="post: 4630447" data-attributes="member: 11821"><p>Under the OSRIC-ized rules, which are the only ones I have convenient at the moment, you...</p><p>(1) Heal 1 hp per day, but if you have a Constitution penalty, need to rest a few days before healing at all</p><p>(2) Get bonus HPs equal to your constitution HP bonus after resting 1 week</p><p>(3) Always heal completely in 4 weeks.</p><p></p><p>Whether or not this is the same as the healing rates found in the 1e DMG, I can't tell you right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think that hit points have only changed a very slight bit from 1e to 4e, but it's a slight bit that I can understand people having an issue with. All along, from 1e to 4e, the following have been true...</p><p></p><p>(1) HPs are abstract and represent both physical damage and non-damaging things such as luck, stamina, parries, and so on.</p><p>(2) At higher levels, characters have more of them. Characters with high Constitution scores also have more of them, but not characters with high Strength or Dexterity.</p><p>(3) Even though it's not all physical damage, vanishingly few things that aren't potentially physically damaging ever take them away.</p><p>(4) In some cases, HPs allow characters to routinely fall 100' or more, get dipped into vats of acid, and eaten by purple worms without dying or even suffering noticeable ill effects like burns or broken bones - especially at higher levels.</p><p>(5) Include "rider effects" such as energy drain, paralysis, poison, and the like that occur on a <em>hit</em> without considering if the hit was actual physical damage, luck, stamina, or anything else.</p><p>(6) Generally disregard any physical symptoms such as sprains, broken bones, concussions, amputations, and the like; instead subsuming everything into "hit points." (There are exceptions, but usually these are specific creature abilities or items like a sword of sharpness.)</p><p></p><p>About the only new thing, in my mind, is...</p><p></p><p>(7) In 1e-3e, natural and unaided healing is slow, though it is significantly faster in 3e. In 1e/2e, it could take weeks. In 3e, it could take days. In 4e, natural and unaided healing is much faster, and except for disease considerations, generally completes overnight. Although HPs can be refreshed after each battle, the amount is limited by daily healing surges.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4630447, member: 11821"] Under the OSRIC-ized rules, which are the only ones I have convenient at the moment, you... (1) Heal 1 hp per day, but if you have a Constitution penalty, need to rest a few days before healing at all (2) Get bonus HPs equal to your constitution HP bonus after resting 1 week (3) Always heal completely in 4 weeks. Whether or not this is the same as the healing rates found in the 1e DMG, I can't tell you right now. :) I think that hit points have only changed a very slight bit from 1e to 4e, but it's a slight bit that I can understand people having an issue with. All along, from 1e to 4e, the following have been true... (1) HPs are abstract and represent both physical damage and non-damaging things such as luck, stamina, parries, and so on. (2) At higher levels, characters have more of them. Characters with high Constitution scores also have more of them, but not characters with high Strength or Dexterity. (3) Even though it's not all physical damage, vanishingly few things that aren't potentially physically damaging ever take them away. (4) In some cases, HPs allow characters to routinely fall 100' or more, get dipped into vats of acid, and eaten by purple worms without dying or even suffering noticeable ill effects like burns or broken bones - especially at higher levels. (5) Include "rider effects" such as energy drain, paralysis, poison, and the like that occur on a [I]hit[/I] without considering if the hit was actual physical damage, luck, stamina, or anything else. (6) Generally disregard any physical symptoms such as sprains, broken bones, concussions, amputations, and the like; instead subsuming everything into "hit points." (There are exceptions, but usually these are specific creature abilities or items like a sword of sharpness.) About the only new thing, in my mind, is... (7) In 1e-3e, natural and unaided healing is slow, though it is significantly faster in 3e. In 1e/2e, it could take weeks. In 3e, it could take days. In 4e, natural and unaided healing is much faster, and except for disease considerations, generally completes overnight. Although HPs can be refreshed after each battle, the amount is limited by daily healing surges. -O [/QUOTE]
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