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General Tabletop Discussion
*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="Obryn" data-source="post: 4630716" data-attributes="member: 11821"><p>This seems to be a pretty basic assumption of a lot of folks who've been playing since the 1e days. Magic is rare, you can't buy it, and you should treasure every bit you can acquire. I know it's my mindset for my 1e game.</p><p></p><p>As I read 3e, though, that's not the <em>default</em> assumption. In fact, given wealth-by-level guidelines, I'd argue that it will cause problems with the game as written. ("Problems" simply meaning "The DM will need to make adjustments" not "The game will self-destruct")</p><p></p><p>I don't think either of us have evidence one way or another, though, so I'll agree to disagree with you. (I also won't exactly trust an ENWorld poll, given the very recent post that shows a plurality of posters here have been playing for over 20 years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p>And boom! Here's where I hit a brick wall again. I don't see any difference between house-ruling the wand rules under 3e; and either slowing down healing, or adding a magic extended rest widget in 4e.</p><p></p><p>As far as I'm concerned, if you are willing to house-rule one, why should you be <em>un</em>willing to house-rule the other? Or, more to the point, why is it okay to solve perceived problems in 3e via a houserule, but not okay to solve perceived problems in 4e via a houserule?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4630716, member: 11821"] This seems to be a pretty basic assumption of a lot of folks who've been playing since the 1e days. Magic is rare, you can't buy it, and you should treasure every bit you can acquire. I know it's my mindset for my 1e game. As I read 3e, though, that's not the [I]default[/I] assumption. In fact, given wealth-by-level guidelines, I'd argue that it will cause problems with the game as written. ("Problems" simply meaning "The DM will need to make adjustments" not "The game will self-destruct") I don't think either of us have evidence one way or another, though, so I'll agree to disagree with you. (I also won't exactly trust an ENWorld poll, given the very recent post that shows a plurality of posters here have been playing for over 20 years. :)) And boom! Here's where I hit a brick wall again. I don't see any difference between house-ruling the wand rules under 3e; and either slowing down healing, or adding a magic extended rest widget in 4e. As far as I'm concerned, if you are willing to house-rule one, why should you be [I]un[/I]willing to house-rule the other? Or, more to the point, why is it okay to solve perceived problems in 3e via a houserule, but not okay to solve perceived problems in 4e via a houserule? -O [/QUOTE]
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