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*TTRPGs General
Hit Points & Healing Surges Finally Explained!
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<blockquote data-quote="roguerouge" data-source="post: 4630784" data-attributes="member: 13855"><p>True enough. An excellent point.</p><p></p><p></p><p></p><p>Actually, this 4E concept that the rules work differently for heroes than for commoners would work well with a "mutant gene" narrative explanation. The instant healing would be perfectly well explained and I wouldn't have too much problem with it. I'd still find the warlord to be a bit too silly for my taste, but limiting his ability to affecting healthy and bloodied characters only would not be too hard. </p><p></p><p>If I could count on WotC to consistently write good modules, I'd have less of a problem with 4E. Since I can't and since their shenanigans made for a difficult 3P time of it, it's going to be years if ever before I can commit to an edition change.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4630784, member: 13855"] True enough. An excellent point. Actually, this 4E concept that the rules work differently for heroes than for commoners would work well with a "mutant gene" narrative explanation. The instant healing would be perfectly well explained and I wouldn't have too much problem with it. I'd still find the warlord to be a bit too silly for my taste, but limiting his ability to affecting healthy and bloodied characters only would not be too hard. If I could count on WotC to consistently write good modules, I'd have less of a problem with 4E. Since I can't and since their shenanigans made for a difficult 3P time of it, it's going to be years if ever before I can commit to an edition change. [/QUOTE]
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Hit Points & Healing Surges Finally Explained!
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